Better incorrect read/write import setting UX
keenanwoodall opened this issue · comments
Keenan Woodall commented
If a mesh does not have read/write enabled it can not be modified by Deform. Right now the Deformable will show an error help box explaining what to do. As the person who has likely used Deform the most, I still forget to enable read/write on meshes. Selecting the mesh and enabling feels tedious and I'd prefer to have a "Fix it" button on the Deformable inspector that does it for me.
(If this happens to be impossible for some reason, a good middle ground would be a button that pings the mesh asset in the project to make tracking down the easier)
Keenan Woodall commented