keenanwoodall / Deform

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

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Create documentation on how to use deformer jobs to modify meshes without using Deformers or Deformable components

keenanwoodall opened this issue · comments

For those who want to modify meshes without components in code it would be good to document the best practices. I have not done much mesh modifications without the greater component system, so perhaps the API could be cleaned up in the process.

Closing all my "todo" issues that have been around forever. They don't need to be issues