kcomandich / sd2snes-lttp-rando-tracker

Legend of Zelda: A Link to the Past randomizer tracker that works via SD2SNES serial connection

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sd2snes-lttp-rando-tracker

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About

sd2snes-lttp-rando-tracker can be used to automatically track collected items in The Legend of Zelda: A Link to the Past Randomizer, when using an SD2SNES with the USB2SNES firmware. sd2snes-lttp-rando-tracker will periodically poll the SD2SNES over the USB serial connection to track the retrieved item states.

sd2snes-lttp-rando-tracker is supported on macOS, Windows, and Linux.

Usage

Pre-compiled binaries are available from the releases listing. Download the binary, and put it in the location of your choosing.

macOS & Linux

sd2snes-rando-tracker --serial /path/to/sd2snes/serial/device

/path/to/sd2snes/serial/device will probably be something like /dev/tty.usbmodem<sequence of numbers>.

Windows

Open the terminal of your choosing, and change directory to where you downloaded the binary.

sd2snes-rando-tracker.exe --serial COM<number>

COM<number> should be the COM device that the SD2SNES creates on your system. This can be found via Device Manager.

General

After starting sd2snes-rando-tracker, it will let you know what address & port the UI HTTP server was started on. By default, the HTTP server binds to all addresses on port 8000. Open http://localhost:8000 in your browser to view the UI. If you wish to only view the item/dungeon tracker, or the map, you can go to http://localhost:8000/#/items and http://localhost:8000/#/map, respectively. These limited views can be handy for use with things like the browser capture in OBS Studio.

Additional help is available via the --help flag. You can use --file <file> to test things using the example-data.json file in the repository, if you do not have a SD2SNES with the USB2SNES firmware available (very handy for developing while away from a SNES).

Not yet implemented

  • Calculate map location availability based on retrieved items.
  • Persist item collection state during save & quit. Items re-appear once save is loaded.

Acknowledgements

The UI is heavily modeled after, and uses assets from pickfifteen/lttp-tracker under the MIT license.

Development

Requirements

  • Nightly Rust compiler. Recommend using rustup
  • Node.js & Yarn

Running in development

UI

The Vue.js UI is under the ui directory, and can be served during development by running yarn start, after running yarn install to install all dependencies.

CLI & API server

The main entry point for building the project is via running cargo build from the root of the project. By default, this will also build the UI, but this can be skipped in development by setting the SKIP_UI_BUILD environment variable to have any value. This can be useful when running the UI separately via yarn.

There is an example-data.json in the root of the project that can be useful when doing development while away from a SNES.

cargo run -- --file example-data.json

About

Legend of Zelda: A Link to the Past randomizer tracker that works via SD2SNES serial connection

License:MIT License


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