Karan Sequeira's repositories
simple-game-engine
A simple game engine written in C++.
JumpyClown
A simple physics based vertical scroller game developed as part of the book Cocos2d-x Game Development Blueprints.
PenguinsCanFly
A Tiny Wings clone developed as part of the book Cocos2d-x Game Development Blueprints.
PumpkinDefense
A simple tower defense game developed as part of the book Cocos2d-x Game Development Blueprints.
ColourSmash
A simple puzzle game developed as part of my book Cocos2d-x Game Development Blueprints.
cs-6610
Repository for CS 6610 Interactive Computer Graphics. Demonstrates a forward rendering pipeline with samples for Phong/Blinn shading, reflections and shadows.
DragonDash
A Flappy Bird clone developed as part of my book Cocos2d-x Game Development Blueprints.
eae-6900-ai
Final project for EAE 6900 AI for Games. Hearts AI using Monte Carlo Tree Search.
eae-team6-ghostvibe
A casual, button mashing shooter game made in Monogame for the Rapid Prototyping class for EAE-MGS by Cohort 7.
interview-questions
A growing collection of commonly asked programming problems on game engineer interviews.
InverseUniverse
An accelerometer based survival game developed as part of the book Cocos2d-x Game Development Blueprints.
SpaceCraze
A Space Invaders clone developed as part of the book Cocos2d-x Game Development Blueprints.
spatial-db-data-entry
A data entry app built for the Department of Geology and Geophysics at the University of Utah.