kaosat-dev / Blenvy

Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender

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Fix handling of "empty" structs

kaosat-dev opened this issue · comments

correct ron for those structs should be ()

  • needs changes in
    • bevy_components (generation & parsing)
    • bevy_gltf_components (the simplified notation should be exclusive to legacy mode)
    • gltf_auto_export because we generate a few ron custom properties (for example "SpawnHere") that are technically erroneous