Mark Moissette's repositories
Blender_bevy_components_workflow
Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
bevy-fun-examples
A few "fun" examples for the Bevy engine !
awesome-quickjs
A curated list of awesome things related to QuickJS
most-gestures
unified desktop/mobile high level pointer gestures, using most.js
jscad-tree-experiments
Experiments for partial re-evaluation/ virtual trees of jscad code for significant perf improvements
SMARS-jscad
Recreation of the SMARS 3D printed robot as a modular JSCAD design
bevy_proto
Create config files for entities in Bevy
glTF-Blender-IO
Blender glTF 2.0 importer and exporter
jscad-hannoverjs
Presentation about JSCAD at HannoverJs : slides + code
awesome-vue
🎉 A curated list of awesome things related to Vue.js
belly
Define the Bevy UI tree with `eml!`, style it using a very-css-like `ess` syntax and relate data data with `bind!` and `connect!`
bevy
A refreshingly simple data-driven game engine built in Rust
bevy-assets
A collection of Bevy assets, plugins, learning resources, and apps made by the community
callbag-for-each
👜 Callbag sink that consume both pullable and listenable sources
dear-github-2.0
📨 An open letter to GitHub from the maintainers of open source projects
QuickJS-raylib
Enjoy developing native videogames with JavaScript.
tower_defense
Tower defense game written in Flecs
txiki.js
The tiny JavaScript runtime built with QuickJS, libuv and ❤️