kaosat-dev / Blenvy

Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender

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Update to Bevy 0.13

kaosat-dev opened this issue · comments

  • update all crates & examples to Bevy 0.13

Wondering if I could lend a hand here, any of these you'd like help with?

Wondering if I could lend a hand here, any of these you'd like help with?

Thanks , that would be great ! :)
I am mostly done code wise, there are still a few things to tweak & double check.
Would you be ok with taking things for a test run & double check things (like the updated READMEs etc) once I am done with that please ?

Surely! I'll give it a shot, could you notify me when that's done? Reply here if you want!

Hey! I know you didn't tell me yet, I don't know what you have under your sleeve, but I couldn't wait, I forked this and switched to the bevy_main branch and have been using it for a few days. I see no issue Yet!

@franklinblanco thanks a lot for already taking it for a spin :) And very happy to see that it works on your end too !
I have a few things I am still a bit stuck on before I can release:

  • some boilerplate warning from linting (easy to fix)
  • the save/load crate example is completely broken because of certain bugs in Bevy 0.13, tempted to release it regardless
  • I still need to merge the latest batch of changes from main
  • I need to revert some changes I made to the bevy_gltf_blueprints main example, was trying to find workarounds for some of the weird lighting issues in 0.13
  • there are some changes that I would love to include in the release (most are done, only #137 and #133 remain)