kaka's repositories
AssetGraph
Visual Workflow Automation Tool for Unity
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
PostProcessing
Post Processing Stack
Language:CSS000
NOASSERTION000
GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. Encryption.
Language:C++BSD-3-Clause000
halflife
Half-Life 1 engine based games
NOASSERTION000
Java-Graphics
Simple Java Graphics Program
Language:Java000
MemoryProfiler
CPU and memory profiling tools for Unity3D
MIT000
openbilibili-go-common
嘘,不要问!我也不清楚这些是啥…
Language:Go000
ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
Language:CMIT000
Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
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resharper-rider-samples
Simple interactive exercises to help learn ReSharper and Rider
Apache-2.0000
tiled
A flexible level editor
Language:C++NOASSERTION000
Apache-2.0000
Language:C#Apache-2.0000
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URP_Toon
A Toon Shader in Unity Universal Render Pipeline.
MIT000