kaiyeh0913 / linalg

linalg.h is a single header public domain linear algebra library for C++11

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linalg.h

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linalg.h is a single header public domain linear algebra library for C++11.

It is inspired by the syntax of popular shader languages and intended to serve as a lightweight (less than 400 total lines of code) alternative to projects such as GLM or Eigen in domains such as computer graphics, computational geometry, and physical simulation. It aims to be correct, complete, easy to use, readable, and quick to compile.

FAQ

Why another linear algebra library?

Existing linear algebra libraries are good but most are rather large, slowing down compile times and complicating inclusion into projects. linalg.h is a single file designed to be dropped directly into your source tree, and imposes no restrictions on your software from a technical, architectural, or legal standpoint.

Why C++11?

Mostly due to broad availability of mostly compliant C++11 compilers. Earlier versions of C++ lack the features (lambdas, decltype, braced initializer lists, etc.) needed to implement linalg.h as generically and tersely as it has been. Later versions of C++ do provide useful features which could be used to make linalg.h even smaller and cleaner (generic lambdas and auto return types in particular), but do not appreciably improve the functionality of the library in its current form.

Why doesn't operator * perform matrix multiplication?

Most operator overloads and many function definitions in linalg.h use only a single line of code to define vector/vector, vector/scalar, scalar/vector, matrix/matrix, matrix/scalar, and scalar/matrix variations, for all possible element types and all dimensions of vector and matrix, and provide the behavior of applying the given operation to corresponding pairs of elements to produce a vector or matrix valued result. I chose to implement operator * in terms of elementwise multiplication for consistency with the rest of the library, and defined the mul function to provide matrix multiplication, alongside dot, cross, and qmul.

In that case, why do operator ==, operator < return a bool instead of a vector or matrix?

I wanted all instances of linalg.h types to model value semantics, and satisfy the EqualityComparable and LessThanComparable concepts from the C++ standard library. This means that code like if(a == b) ... behaves as it typically would, and data structures like std::set and std::map and functions like std::find and std::sort can be used with linalg.h types without modification.

Documentation

Data Structures

The library is built on two fundamental template types, linalg::vec<T,M> and linalg::mat<T,M,N>, and provides a large set of typedefs of commonly used types in the linalg::aliases namespace, including the familiar float3, float4x4, int2, bool4 etc. Library support, and the convenience aliases, are currently provided for vectors of length 2 to 4, and matrices of between 2 to 4 columns and 2 to 4 rows.

vec<T,M>

vec<T,M> represents a fixed-length vector containing exactly M elements of type T. By convention, it is assumed to have column semantics. The following operations are available:

  • vec<T,M>() default constructs all elements of the vector
  • vec<T,M>(T, ...) constructs vector from exactly M instances of type T
  • explicit vec<T,M>(T s) constructs all elements of the vector to the scalar s
  • explicit vec<T,M>(const T * p) constructs a vector by copying elements from an array which begins at address p
  • explicit vec<T,M>(vec<U,M> v) constructs a vector by casting all elements of v from U to T
  • T & operator[] (int i) retrieves the element from the ith row of the vector

mat<T,M,N>

mat<T,M,N> represents a fixed-sized MxN matrix, consisting of exactly N columns, each represented as an M length vector. The following operations are available:

  • mat<T,M,N>() default constructs all elements of the matrix
  • mat<T,M,N>(vec<T,M>, ...) constructs matrix from exactly N column vectors
  • explicit mat<T,M,N>(T s) constructs all elements of the matrix to the scalar s
  • explicit mat<T,M,N>(const T * p) constructs a matrix by copying elements in column major order from an array which begins at address p
  • explicit mat<T,M,N>(mat<U,M,N> m) constructs a matrix by casting all elements of m from U to T
  • vec<T,M> & operator[] (int j) retrieves the jth column vector of the matrix
  • vec<T,N> row (int i) retrieves the ith row of the matrix, as a vector

Convenience Aliases

A variety of useful typedefs are provided in namespace linalg::aliases, which can be brought into scope with a using declaration. The typedefs for float based vectors and matrices are shown below:

vector 2 columns 3 columns 4 columns
2 rows float2 float2x2 float2x3 float2x4
3 rows float3 float3x2 float3x3 float3x4
4 rows float4 float4x2 float4x3 float4x4

The general pattern for vectors and matrices of other types are shown in the following table:

underlying type vec<T,M> typedef mat<T,M,N> typedef
float floatM floatMxN
double doubleM doubleMxN
int intM intMxN
bool boolM boolMxN
unsigned uintM
int16_t shortM
uint16_t ushortM
uint8_t byteM

Relational Operators

The equivalence and relational operators on vec<T,M> are defined as though it were a std::array<T,M>. The equivalence and relational operators on mat<T,M,N> are defined as though it were a std::array<T,M*N>, with the elements laid out in column-major order. Therefore, both types satisfy the EqualityComparable and LessThanComparable concepts from the C++ standard library, and are suitable for use as the key type in std::set, std::map, etc.

Additionally, specializations are provided for std::hash<T> for both vec<T,M> and mat<T,M,N>, making them suitable for use as the key type in std::unordered_set and std::unordered_map.

Elementwise Functions

A large number of functions and operator overloads exist which interpret vectors and matrices simply as fixed-size blocks of numbers. These operations will simply apply operations to each component of a vector or matrix, or to componentwise pairs of vectors and matrices of compatible size, and produce a new vector or matrix of the same size containing the results.

Unary Operations

For any vector or matrix a, the following unary operations will result in a vector or matrix of the same size:

  • +a applies the unary operator + to each element from a
  • -a applies the unary operator - to each element from a
  • ~a applies the operator ~ to each element from a
  • !a applies the operator ! to each element from a, producing a vector or matrix of bools
  • abs(a) applies std::abs(...) to each element from a
  • floor(a) applies std::floor(...) to each element from a
  • ceil(a) applies std::ceil(...) to each element from a
  • exp(a) applies std::exp(...) to each element from a
  • log(a) applies std::log(...) to each element from a
  • log10(a) applies std::log10(...) to each element from a
  • sqrt(a) applies std::sqrt(...) to each element from a
  • sin(a) applies std::sin(...) to each element from a
  • cos(a) applies std::cos(...) to each element from a
  • tan(a) applies std::tan(...) to each element from a
  • asin(a) applies std::asin(...) to each element from a
  • acos(a) applies std::acos(...) to each element from a
  • atan(a) applies std::atan(...) to each element from a
  • sinh(a) applies std::sinh(...) to each element from a
  • cosh(a) applies std::cosh(...) to each element from a
  • tanh(a) applies std::tanh(...) to each element from a
  • round(a) applies std::round(...) to each element from a

Binary Operations

For values a and b, there are a number of binary operations available, which produce vectors or matrices by performing the operation on elementwise pairs from a and b. If either a or b (but not both) are a scalar, the scalar is paired with each element from the other value, as described in the following table:

type of a type of b f(a,b) yields
vec<T,M> vec<T,M> vec<T,M> { f(a[0], b[0]), f(a[1], b[1]), ... }
vec<T,M> T vec<T,M> { f(a[0], b), f(a[1], b), ... }
T vec<T,M> vec<T,M> { f(a, b[0]), f(a, b[1]), ... }
mat<T,M,N> mat<T,M,N> mat<T,M,N> { {f(a[0][0], b[0][0]), f(a[0][1], b[0][1]), ...}, ... }
mat<T,M,N> T mat<T,M,N> { {f(a[0][0], b), f(a[0][1], b), ...}, ... }
T mat<T,M,N> mat<T,M,N> { {f(a, b[0][0]), f(a, b[0][1]), ...}, ... }

The following operations are available:

  • a+b applies the binary operator + to componentwise pairs of elements from a and b

  • a-b applies the binary operator - to componentwise pairs of elements from a and b

  • a*b applies the operator * to componentwise pairs of elements from a and b

  • a/b applies the operator / to componentwise pairs of elements from a and b

  • a%b applies the operator % to componentwise pairs of elements from a and b

  • a|b applies the operator | to componentwise pairs of elements from a and b

  • a^b applies the operator ^ to componentwise pairs of elements from a and b

  • a&b applies the operator & to componentwise pairs of elements from a and b

  • a<<b applies the operator << to componentwise pairs of elements from a and b

  • a>>b applies the operator >> to componentwise pairs of elements from a and b

  • min(a,b) is equivalent to applying std::min(...) to componentwise pairs of elements from a and b

  • max(a,b) is equivalent to applying std::max(...) to componentwise pairs of elements from a and b

  • fmod(a,b) applies std::fmod(...) to componentwise pairs of elements from a and b

  • pow(a,b) applies std::pow(...) to componentwise pairs of elements from a and b

  • atan2(a,b) applies std::atan2(...) to componentwise pairs of elements from a and b

  • copysign(a,b) applies std::copysign(...) to componentwise pairs of elements from a and b

  • equal(a,b) applies the operator == to componentwise pairs of elements from a and b, producing a vector or matrix of bools

  • nequal(a,b) applies the operator != to componentwise pairs of elements from a and b, producing a vector or matrix of bools

  • less(a,b) applies the operator < to componentwise pairs of elements from a and b, producing a vector or matrix of bools

  • greater(a,b) applies the operator > to componentwise pairs of elements from a and b, producing a vector or matrix of bools

  • lequal(a,b) applies the operator <= to componentwise pairs of elements from a and b, producing a vector or matrix of bools

  • gequal(a,b) applies the operator >= to componentwise pairs of elements from a and b, producing a vector or matrix of bools

Ternary operations

  • clamp(a,b,c) clamps the elements of a to the lower bound b and the upper bound c

Reduction Functions

These functions take a vector type and return a scalar value.

  • any(a) returns true if any element of a is true
  • all(a) returns true if all elements of a are true
  • sum(a) returns the scalar sum of all elements in a, as if written a[0] + a[1] + ... a[M-1]
  • product(a) returns the scalar product of all elements in a, as if written a[0] * a[1] * ... a[M-1]
  • minelem(a) returns the value of the smallest element in a
  • maxelem(a) returns the value of the largest element in a
  • argmin(a) returns the zero-based index of the smallest element in a
  • argmax(a) returns the zero-based index of the largest element in a

Vector Algebra

These functions assume that a vec<T,M> represents a mathematical vector within an M-dimensional vector space.

  • cross(a,b) computes the cross product of vectors a and b
  • dot(a,b) computes the dot product (also known as the inner or scalar product) of vectors a and b
  • length(a) computes the length (magnitude) of vector a
  • length2(a) computes the square of the length of vector a
  • normalize(a) computes a vector of unit length with the same direction as a
  • distance(a,b) computes the Euclidean distance between two points a and b
  • distance2(a,b) computes the square of the Euclidean distance between two points a and b
  • uangle(a,b) computes the angle, in radians, between unit length vectors a and b
  • angle(a,b) computes the angle, in radians, between nonzero length vectors a and b
  • lerp(a,b,t) linearly interpolates between a and b using parameter t
  • nlerp(a,b,t) is equivalent to normalize(lerp(a,b,t))
  • slerp(a,b,t) performs spherical linear interpolation between unit length vectors a and b using parameter t
  • outerprod(a,b) compute the outer product of a and b

Quaternion Algebra

These functions assume that a vec<T,4> represents a quaternion, expressed as xi + yj + zk + w. Note that quaternion multiplication is explicitly denoted via the function qmul, as operator * already refers to elementwise multiplication of two vectors.

  • qmul(a,b) computes the product ab of quaternions a and b
  • qinv(q) computes the multiplicative inverse of quaternion q
  • qconj(q) computes q*, the conjugate of quaternion q

Additionally, there are several functions which assume that a quaternion q represents a spatial rotation in 3D space, which transforms a vector v via the formula qvq*. The unit length quaternions form a double cover over spatial rotations. Therefore, the following functions assume quaternion parameters are of unit length and treat q as logically identical to -q.

  • qangle(q) computes the angle of rotation for quaternion q, in radians
  • qaxis(q) computes the axis of rotation for quaternion q
  • qnlerp(a,b,t) performs normalized linear interpolation between the spatial rotations represented by a and b using parameter t
  • qslerp(a,b,t) performs spherical linear interpolation between the spatial rotations represented by a and b using parameter t
  • qrot(q,v) computes the result of rotating the vector v by quaternion q
  • qxdir(q) computes the result of rotating the vector {1,0,0} by quaternion q
  • qydir(q) computes the result of rotating the vector {0,1,0} by quaternion q
  • qzdir(q) computes the result of rotating the vector {0,0,1} by quaternion q
  • qmat(q) computes a 3x3 rotation matrix with the same effect as rotating by quaternion q

Matrix Algebra

These functions assume that a mat<T,M,N> represents an MxN matrix, and a vec<T,M> represents an Mx1 matrix. Note that matrix multiplication is explicitly denoted via the function mul, as operator * already refers to elementwise multiplication of two matrices.

  • mul(a,b) computes the product ab of matrices a and b
  • diagonal(a) returns the diagonal of square matrix a as a vector
  • transpose(a) computes the transpose of matrix a
  • inverse(a) computes the inverse of matrix a
  • determinant(a) computes the determinant of matrix a
  • adjugate(a) computes the adjugate of matrix a, which is the transpose of the cofactor matrix

Factory Functions

These functions exist for easy interoperability with 3D APIs, which frequently use 4x4 homogeneous matrices to represent general 3D transformations, and quaternions to represent 3D rotations.

  • rotation_quat(axis,angle) constructs a rotation quaternion of angle radians about the axis vector
  • rotation_quat(matrix) constructs a rotation quaternion from a 3x3 rotation matrix
  • translation_matrix(translation) constructs a transformation matrix which translates by vector translation
  • rotation_matrix(rotation) constructs a transformation matrix which rotates by quaternion rotation
  • scaling_matrix(scaling) constructs a transformation matrix which scales on the x, y, and z axes by the components of vector scaling
  • pose_matrix(q,p) constructs a transformation matrix which rotates by quaternion q and translates by vector p
  • frustum_matrix(l,r,b,t,n,f) constructs a transformation matrix which projects by a specified frustum
  • perspective_matrix(fovy,aspect,n,f) constructs a transformation matrix for a right handed perspective projection

Higher Order Functions

The following higher order functions are provided by the library:

  • fold(a, f) combines the elements of a using the binary function f in left-to-right order
  • map(a, f) produces a vector or matrix by passing elements from a to unary function f
  • zip(a, b, f) produces a vector or matrix by passing componentwise pairs of elements from a and b to binary function f

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linalg.h is a single header public domain linear algebra library for C++11

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