k888168168 / engine-native

Native engine for Cocos Creator

Home Page:http://www.cocos.com/en/products

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engine-native

Build Status

It is the native backend of Cocos Creator. It works on iOS, Android, Mac OS and Windows.

Coding format and coding style

The coding format file is .clang-format, and the coding style fomat file is .clang-tidy. Please use clang-format to format the codes and use clang-tidy to fix the coding style before commiting codes. See the linter auto-fix guide for more information.

Documentations

How to start a new game

You can refer to the documentation to start a new game.

Build Requirements

  • macOS 10.14+, Xcode 11.5+ to build mac games
  • with iOS 12.0+ to build iOS games
  • or Windows 7+, Visual Studio 2017 15.7+ / Visual Studio 2019 to build win32 games
  • NDK 18-21 is required to build Android games (22+ is not supported)
  • Python 2.7+ (NOT Python 3) is needed to run scripts
  • Cmake 3.8+ is required

Where to get help

Contributing to the Project

engine-native is licensed under the MIT License. We welcome participation!

About

Native engine for Cocos Creator

http://www.cocos.com/en/products


Languages

Language:C++ 85.5%Language:C 5.5%Language:Objective-C++ 3.9%Language:Python 1.7%Language:Java 1.3%Language:Objective-C 1.0%Language:CMake 0.8%Language:JavaScript 0.3%Language:Shell 0.1%