jwindgassen / UnrealYAML

A UnrealEngine-Wrapper for the yaml-cpp Library

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UnrealYAML: A Unreal-Compatible Wrapper for the yaml-cpp Library

Welcome to the UnrealYAML Plugin, a Plugin that allows the parsing and emitting of YAML files, based on the yaml-cpp Library

Current yaml-cpp base commit: 328d2d8

Important Node: The Plugin is far from finished and needs more testing, bug fixing and features to become fully usable and to work natively in Unreal! Feel free to contribute

Features

  • Basic Functionality
    • Assigment
    • Convers Conversion to and from most frequently used Unreal Types
    • Iterators
    • Loading and Saving Files
  • Usable in Blueprint and C++
  • Automatic Parsing to Unreal Struct using the Unreal Reflection System.

TODO

  • Node into Struct Parsing:
    • With Blueprint Structs (if possible)
    • Option to respect case on key values (currently always case insensitive)
    • Add Map Parsing
    • Parse Struct into Node (Reverse Direction)
  • Sequences and Maps into TArray<Node> and TMap<FString, Node> for Iteration in Blueprints
  • Interfacing with Unreal JSON Plugin?
  • Wrapper class for the Emitter?
  • Schema Verification?

Tutorial

You can find some examples in the corresponding wiki page. Since this is a thin wrapper around the yaml-cpp library, many of the things in their wiki can also be applied to this Plugin too.

Patches

I used some patches ontop of the yaml-cpp library to ease the integration:

  • enum-class: Changed enums to enum classes to remove -Wshadow error

About

A UnrealEngine-Wrapper for the yaml-cpp Library

License:Other


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