jwestfall69 / openkey-kabuki-cr

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

openkey-kabuki-cr

Overview

This is an alternate version of the original openkey kabubki. One thing I never really liked about the original is it felt like it was always at risk of popping out of the cpu socket. This alternate version goes on the underside of the arcade PCB by soldering to the pins of the CPU socket.

I wasn't sure what to call this version, but decided on 'openkey kabuki CR'. CR standing for cost reduced. While the lower cost is not why I made this version, the BOM does go from ~$5 down to ~$0.60.

board pics

Installed (cps 1.5 D board):
installed

This project is providing the same functionality as Undamned's InfiniKey-Kabuki. The lack of supply is what prompted me to make openkey-kabuki. If they ever end up coming back in stock please consider purchasing those to support Undamned's work.

Details on how to program a kabuki CPU's key data can be found in Eduardo Cruz's write up and youtube video.

Details on what to program can be found in MAME's decryption code for the kabuki CPU.

Project Status

PCB: I would consider the design PCB done at this point. I'm open to any input on changes/improvements.

Firmware: Need to get untested games tested

Documentation: Done

Support Games

Openkey Kabuki CR uses solder jumpers for picking the game key.

Below is a list of supported games and what jumpers must be used for each. This list/table is the same as the original openkey kabuki.

Mitchell

Jumper
12345
Program ROM Labels MAME Sets Game Names Tested / Working
00000 BLE
BLJ
block
blockj
Block Block YES (conversion)
00001 CBJ cbasebal Capcom Baseball
00010 CW cworld Capcom World YES (conversion)
00011 D2 dokaben2 Dokaben 2 YES (conversion)
00100 DB dokaben Dokaben YES (conversion)
00101 MG2 mgakuen2 Mahjong Gakuen 2 Gakuen-chou no Fukushuu YES
00110 MG3 marukin Super Marukin-Ban YES (conversion)
00111 PK
PKO
pkladiesl
pkladies
Poker Ladies YES (conversion)
01000 PWE
PWJ
PWU
pang
pompingw
bbros
Pang
Pomping World
Buster Bros
YES
01001 Q2 hatena Adventure Quiz 2 - Hatena? no Daibouken YES (conversion)
01010 Q3 qtono1 Quiz Tonosama no Yabou YES
01011 Q4 qsangoku Quiz Sangokushi YES
01100 SPE spang Super Pang (World) YES
01101 SPJ spangj Super Pang (Japan) YES
01110 SPU sbbros Super Buster Bros YES
01111 ??? ??? Ashita Tenki ni Naare (place holder)

CPS 1.5 (QSound CPU)

Jumper
12345
Program ROM Labels MAME Sets Game Names Tested / Working
10000 CDE
CDJ
CDT
CDU
dino
dinoj
dinoa
dinou
Cadillacs and Dinosaurs
10001 MBE
MBJ
MBU
MBDE
MBDJ
slammast
mbomberj
slammastu
mbombrd
mbombrdj
Saturday Night Slam Masters
Muscle Bomber
Muscle Bomber Duo
YES
10010 PSE
PSH
PSJ
PSE
punisher
punisherh
punisherj
punisheru
Punisher YES
10011 TK2A
TK2E
TK2J
TK2U
wofa
wof
wofj
wofu
Warriors of Fate YES

IMPORTANT: There is a compatibility issue with the older 92636D-3 revision of the D board. Specifics on this issue can be found here

When openkey-kabuki is used on a 92636D-3 board revision you will get:

  • "RAM ERROR" screen on Warriors of Fate
  • "1111 EXCEPTION" screen on Slam Masters
  • "NG" screen on Muscle Bomber Duo
  • A black screen on Punisher and C&D

Thus far I've only seen WOF using this older version of the D board.

The compatibility issue was tracked down to a bug in the D9K1 PAL thats on 92636D-3. The fix is to upgrade that PAL to D9K2, which is found on the newer revision of the D board (92636D-5).

Hardware


PCB Manufacturing

For board thickness the default of 1.6mm is probably fine, but for my first run of the boards I used 1.0mm. This is slim enough that the CPU socket pins stick a little bit above the openkey kabuki CR board..

I've been using jlcpcb for PCB manufacturing.

BOM

Description Part Number DigiKey Mouser Notes
ATtiny404 20Mhz ATTINY404-SSN ATTINY404-SSN-ND 556-ATTINY404-SSNR Other ATtiny tinyAVR 0/1/2-series models should be viable as well. The code compiles to just over 1K in size, so any that have 2k or more of flash should work. Just note I have only tested with 404s
100nf / 0.1uf SMD Ceramic Capacitor 0805 Size

NOTE: Additional components maybe needed if you need to revert any previously made desuicide modifications to the arcade PCB. Check the Dead Battery Society Removal section at the bottom for details.

Assembly

Nothing special here, just solder the ATtiny404 and bypass capacitor to the board. You can also solder the jumpers at this point as they won't interfere with programming like they do on openkey-cps2.

Programming

IMPORTANT: Programming should be done before soldering the openkey to the arcade PCB.

Hardware

Programming is done with a UPDI programmer. I've been using this one:

Serial UPDI Programmer for ATmega 0-Series, or ATtiny 0-Series or 1-Series, or AVR DA or AVR DB

Note: This programmer (and likely others) has a switch for 3.3V and 5V. Set it to 5V.

The openkey kabuki CR programming port consists of 3x pads (VCC, GND, UPDI) that will need to be connected to the programmer. I've been using a short 3 pin female to female IDC cable with pogo pins on one end to do this. Additionally you could probably use something like this if you are going to be programming a bunch.

programming gear

Of course be sure you properly orient the board so the labeled pads match up. vcc to vcc, gnd to gnd, and updi to updi.

Software

For software I've been using the Arduino IDE with megaTinyCore, which adds support for tinyAVR 0/1/2-Series MCUs.

NOTE: The makers of megaTinyCore currently recommend using Arduino IDE version 1.8.13 for best compatibility. 2.0 definitely does not work!

To install the megaTinyCore you, should just need to add http://drazzy.com/package_drazzy.com_index.json to "Additional Boards Manager URLs" in the settings for the Arduino IDE.

From there you need to configure the board/programming settings. I've been using these:

arduino ide settings

IMPORTANT: The firmware between the original openkey kabuki and the CR version is different, make sure you are using the CR version.

Dead Battery Society Removal

Prior to installing openkey kabuki CR you should verify you don't have the The Dead Battery Society mod installed on your mitchell or cps 1.5 D board. Part of the DBS mod is to tie pin 28 of the kabuki CPU to GND. This pin is normally fed voltage from the battery/vcc to supply the CPU with power for its internal ram holding the key data. openkey-kabuki will not function unless this is reverted.

Below is how you can identify if the DBS mod is been installed and how to remove it.

Mitchell DBS Identify/Removal

This is what a dead battery society mod will look like mitchell dbs

  • R33 (1k ohm resistor) is missing
  • Right through hole of R33 is bridged to the lower right
  • Those pins on the program roms are soldered together and have a wire from them to a pin on the cpu
  • Modified program roms

All of these things will need to be reverted in order to use openkey-kabuki. This is what an unmodified board should look like.

mitchell unmodified

CPS 1.5 (QSound CPU) DBS Identify/Removal

This is what the dead battery society mod will look like on the QSound board of a cps 1.5 game.

Top Side:
qsound top dbs

  • R33 (1 ohm resistor 0805 size) is missing
  • C12 (100nf capacitor 0805 size) is replaced with a jumper
  • Modified QSound program rom

Bottom Side:
qsound bottom dbs

  • Wire running from QSound program rom pin 30 to Kabuki CPU pin 27
  • Cut trace between QSound program rom pins 30 and 31

There will be additional changes specific to slam masters / muscle bomber which are not covered above.

Once reverted it should look like this

Top Side:
qsound top dbs reverted

Bottom Side:
qsound bottom dbs reverted

Its hard to tell from the picture, but pins 30 and 31 on the QSound program rom are jumper'd together.

Installation

openkey kabuki CR gets soldered to the underside of the kabuki CPU socket. There are a couple things to do before soldering.

  • Straighten any CPU socket pins that are bent
  • Clean any oxidation or corrosion off the CPU socket pins

The openkey kabuki CR board should be oriented so the notch in the silk screen (near #5 in the key select) is facing the same direction as the notch on the CPU/socket on the top side of the arcade PCB. In theory it should be towards the jamma edge as well.

Only a handful of pins need to be soldered for openkey kabuki CR to be functional, as seen below. install requested pins

Its advised you initially only solder these pins, then test. If there ends up being an issue, it will be a lot less work to desolder 8 pins then 40.

Once it tests ok, go ahead and solder the rest of the pins.

Below are example installations

Pang/Super Pang Style Boards:
installed super pang

CPS 1.5 D Board:
installed cps 1.5 d board

Block Block / Poker Ladies / Quiz Style Boards:
installed block block

Mahjong Style Boards:
installed mahjong

About

License:The Unlicense


Languages

Language:C++ 100.0%