Sala28 / 28.room (juniorccarvalho)

juniorccarvalho

Geek Repo

Company:@sala28

Location:Brasil, Sao Paulo

Home Page:sala28.com.br

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Sala28 / 28.room's starred repositories

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awesome-3D-gaussian-splatting

Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.

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luma-web-examples

Luma Web Examples, use lumalabs.ai captures directly in your three.js or other WebGL projects!

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DiffusionLight

code release for the paper "DiffusionLight: Light Probes for Free by Painting a Chrome Ball"

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mobile-aloha

Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation

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DiffusionLight

[CVPR 2024] code release for "DiffusionLight: Light Probes for Free by Painting a Chrome Ball"

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point2cad

Code for "Point2CAD: Reverse Engineering CAD Models from 3D Point Clouds"

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Paint3D

Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models, a no lighting baked texture generative model

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pixelsplat

[CVPR 2024 Oral] Code for "pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction" by David Charatan, Sizhe Lester Li, Andrea Tagliasacchi, and Vincent Sitzmann

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anime

JavaScript animation engine

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Lenia

Lenia - Mathematical Life Forms

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SplatVFX

3D Gaussian Splatting with Unity VFX Graph

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UnityGaussianSplatting

Toy Gaussian Splatting visualization in Unity

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GLSLShaderShrinker

Cross-platform tool to Reformat/Remove Dead Code/Optimise/Analyse GLSL shader code.

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blender-to-unity-fbx-exporter

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.

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sam-hq

Segment Anything in High Quality [NeurIPS 2023]

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Text2Tex

[ICCV 2023] Text2Tex: Text-driven Texture Synthesis via Diffusion Models

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UnityGaussianSplatting

Toy Gaussian Splatting visualization in Unity

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gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

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ShaderGraphBaker

Use ShaderGraph as a texture creation tool!

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NeO-360

Pytorch code for ICCV'23 paper. NEO 360: Neural Fields for Sparse View Synthesis of Outdoor Scenes

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CoDeF

[CVPR 2024 Highlight] Official PyTorch implementation of CoDeF: Content Deformation Fields for Temporally Consistent Video Processing

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LightPLU

Light Intensity converter via PLU(Physical Light Units) for URP

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QuiltiX

QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets

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zalo.github.io

A home for knowledge that is hard to find elsewhere

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4D-Humans

4DHumans: Reconstructing and Tracking Humans with Transformers

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3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

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shaders-fullscreen-outlines

A post-processing shader to add thin outlines to objects in Unity URP via Shader Graph.

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