julienkay / websocket-sharp

A C# implementation of the WebSocket protocol client and server

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Summary

This is a fork of websocket-sharp.

The intent of this project is to improve behaviour when using websockets in enterprise applications, where a connection must be established from behind a proxy server that uses some form of authentication.

In summary, the main goals are:

  • Improved support for authentication during proxy handshake
  • Compatibility with Unity

What this project is NOT

This is not intended to be a websocket library with long term support. This is only an interim solution until better websocket implementations are available for use in Unity.

→ Use .NETs ClientWebsocket instead, unless you are:

  • stuck on an old version of Mono (i.e. current versions of Unity) AND
  • want your application to run in enterprise environments (behind proxy servers using authentication)

Modifications

  • Workaround for #530 (Error when proxy server offers multiple authentication methods)

Roadmap

  • Support Negotiate Authentication (Kerberos/NTLM)

Branches

  • main-proxy-modifications is the default branch and contains all changes that were made in this fork
  • master is an up-to-date copy of the master branch in the upstream websocket-sharp repository and can be used to bring in upstream changes as necessary

About

A C# implementation of the WebSocket protocol client and server

License:MIT License


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