Julian Heinken's repositories
SweetTexelShading
Texel-Shading (experimental!) inside the Universal Render Pipeline.
BakedReflectionsUnity
Reflection Probe Atlas impl. for Unity
Unity-Fluid-Simulation
A port of PavelDoGreat/WebGL-Fluid-Simulation for Unity with some extras!
spine-runtimes
Spine runtime fork with support for Godot 4 with 3D
dear-imgui-unity-dev
Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)
axiom
Axiom - A Hugo Theme
basis-universal-rs
Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec
bevy
A refreshingly simple data-driven game engine built in Rust
cimgui
c-api for imgui (https://github.com/ocornut/imgui)
glam-rs
A simple and fast linear algebra library for games and graphics
godot
Godot Engine – Multi-platform 2D and 3D game engine
hugo-theme-terminal
A simple, retro theme for Hugo
imgui-rs
Rust bindings for Dear ImGui
JuliansCrappyEngine
JuliansCrappyEngine
raylib
A simple and easy-to-use library to enjoy videogames programming
reed-framework
Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.
sokol-tools
Command line tools for use with sokol headers
sokol-zig
Zig bindings for the sokol headers (https://github.com/floooh/sokol)
themachinery-books
This repository contains the source of "The Machinery book " and some other books.