julesyoungberg / WaterCube

A GPU based SPH fluid simulation built on OpenGL with Cinder.

Home Page:https://www.youtube.com/watch?v=w6Nh7prwYbY

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WaterCube

A GPU powered SPH water simulation built on OpenGL with Cinder.

demo: https://www.youtube.com/watch?v=w6Nh7prwYbY

Setup

Windows only sorry

git clone --recursive https://github.com/julesyoungberg/WaterCube

Visual Studio 2019

Open lib/Cinder/CMakeLists.txt in Visual Studio, once the build files have been generated select Build > Build All.

Then open WaterCube/proj/cmake/CMakeLists.txt in Visual Studio and let the build files generate. Lastly, either run Current Document as a startup item or select Build > Build All then run WaterCube.exe as a startup item.

CMake

You must build cinder with CMake in ./lib/Cinder before building this project. Then,

cp .env.example .env
make

About

A GPU based SPH fluid simulation built on OpenGL with Cinder.

https://www.youtube.com/watch?v=w6Nh7prwYbY

License:MIT License


Languages

Language:C++ 88.7%Language:GLSL 8.6%Language:CMake 1.7%Language:Makefile 0.7%Language:C 0.3%