jtaart's starred repositories
VoxelSpace
Terrain rendering algorithm in less than 20 lines of code
datatype99
Algebraic data types for C99
awesome-gbadev
A curated list of Game Boy Advance development resources
metalang99
Full-blown preprocessor metaprogramming
FlatRedBall
Cross-platform 2D game engine focused on ultimate productivity built in .NET
interface99
Full-featured interfaces for C99
raylibExtras
Utilities and common code for use with raylib
flixel-studio
Embeddable, in-game editor for HaxeFlixel. Turn the existing Flixel debugger into a full-featured editor!
small-matrix-inverse
SIMD optimised library for matrix inversion of 2x2, 3x3, and 4x4 matrices.
rguilayout
A simple and easy-to-use raygui layouts editor
KSICARDOOM
A DOOM and Duke Nukem 3D style game with ray-casting, featuring a level editor and multiplayer from scratch in C
DotnetRaylibWasm
Prototype for .NET 7 with Raylib compiled into WebAssembly (wasm)
Paddy-Editor
2D editor written in Haxe Kha
raylib_networking_example
A simple example of how to do networking using raylib and enet
Data-Structures
Efficient generic data structures implemented in C
C3.MonoGame.Primitives2D
A 2D primitive drawing library for MonoGame, ported from an XNA library with the same function.