Junior Souza's starred repositories
nextjs-postgres-nextauth-tailwindcss-template
Admin dashboard template.
eShopOnContainers
Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 7, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor. Moved to https://github.com/dotnet/eShop.
azure-pipelines-extensions
Collection of all RM and deployment extensions
UnityGameTemplate
Template with all necessary stuff taken care, just create your games main features.
clean-architecture-manga
:cyclone: Clean Architecture with .NET6, C#10 and React+Redux. Use cases as central organizing structure, completely testable, decoupled from frameworks
markdown-badges
Badges for your personal developer branding, profile, and projects.
ASPNETCore3.1-REST_API-xUnit-FluentAssertions-Swagger-Docker_JurosCompostos
Exemplo de implementação em ASP.NET Core 3.1 de API REST para cálculo de juros compostos, com testes de unidade baseados nos frameworks xUnit e Fluent Assertions.
readme-model
💾 A beautiful readme model for you to put in your projects.
readme-model
My handsome readme model
craftbeerpi
Brew Controller
ddd-wcf-mvc
Este projeto de exemplo será construido em ASP.NET MVC, Razor, BootStrap, WCF, Entity Framework Code First, Migrations, Sql Server. Usarei alguns conceitos de DDD (Domain Drive Design) neste exemplo Basicamente teremos as seguintes funcionalidades na aplicação:
django-rest-framework-jwt
JSON Web Token Authentication support for Django REST Framework
django-rest-framework-filters
Better filtering for Django REST Framework
ScpToolkit
Windows Driver and XInput Wrapper for Sony DualShock 3/4 Controllers
resume.github.com
Resumes generated using the GitHub informations
socket.io-client-unity3d
socket.io-Client for Unity3D, which is compatible with socket.io v1.x
UnityIngameDebugConsole
A uGUI based console to see debug messages and execute commands during gameplay in Unity