jriwanek / ForgeModdingSkeleton

Skeletons for building Forge mods

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ForgeModdingSkeleton

Skeletons for building Forge mods

TODO

  1. Support Curse ChangeLog from String (Partially done)
  2. Sonarqube & Jar Signing Support for Travis
  3. Sonarqube & Jar Signing Support for CircleCI
  4. Secret parser should support Gradle properties too
  5. Fix JUnit3, JUnit4 & JUnit Vintage compatibility (Should be done)
  6. Support for JUnit on gradle < 4.6 (Effectively done, Needs uncommented and tested)
  7. Jar-in-Jar (Partially done)
  8. ContainedDeps (Partially done)
  9. Shade
  10. Shadow
  11. Make all gradle version specific bits gated (Mostly complete)
  12. Auto-selection selection of FG version based on MC version
  13. Auto-selection of Forge latest LB and RB versions
  14. Auto-selection of Mappings

Known Caveats

  1. Many versions hard-coded
  2. Only supports the maven-publish plugin, not the old maven plugin which also supports SSH Pubkey authentication

Script related TODO

  1. Document secret.json (Partially done)
  2. Finish off JUnit5 feature set (I think this is done now)
  3. Make sure JaCoCo is integrated correctly with JUnit

Example Mod TODO

  1. Recipes
  2. Creative Tabs
  3. Block with Multiple Textures
  4. Entities
  5. Networking
  6. Capabilities
  7. Multiblock structures
  8. Worldgen: Ore and Structure generation

About

Skeletons for building Forge mods

License:GNU Lesser General Public License v2.1


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