jptang's starred repositories

bevy-hikari

A Realtime Path Tracer for Bevy.

Language:RustLicense:NOASSERTIONStargazers:331Issues:0Issues:0

vk_voxel_cone_tracing

Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap

Language:C++License:MITStargazers:23Issues:0Issues:0

VoxelConeTracingGI

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

Language:C++License:MITStargazers:367Issues:0Issues:0

Geometry-Clipmap-Tutorial-in-OpenGL

Simple Terrain Engine in 200 Lines of Code

Language:CStargazers:30Issues:0Issues:0

RayTracingInVulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

Language:C++License:BSD-3-ClauseStargazers:1189Issues:0Issues:0

Area-ReSTIR

Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"

Language:C++License:NOASSERTIONStargazers:134Issues:0Issues:0

vxgi

Voxel cone traced dynamic global illumination.

Language:CLicense:MITStargazers:31Issues:0Issues:0

OpenGL-VXGI-Engine

OpenGl Global Illumination real-time rendering study project

Language:C++Stargazers:52Issues:0Issues:0

KDTree

A Classic Implementation of KDTree, OctTree, QuadTree

Language:JavaLicense:GPL-3.0Stargazers:8Issues:0Issues:0

TAA-STAR

C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques

Language:C++Stargazers:79Issues:0Issues:0
Language:PythonLicense:MITStargazers:2721Issues:0Issues:0

LuxGI

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

Language:C++Stargazers:226Issues:0Issues:0

MoonEngine

A toy DCC software

Language:C++License:MITStargazers:143Issues:0Issues:0

Real-Time-Rendering-4th-CN

《Real-Time Rendering 4th》 (RTR4) 中文翻译

Stargazers:2050Issues:0Issues:0
Language:C++Stargazers:46Issues:0Issues:0

MatchEngine

A Game Engine

Language:C++License:GPL-3.0Stargazers:13Issues:0Issues:0

balancing-cube

A cube that balances itself in a corner or edge using reaction wheels

Language:C++License:GPL-3.0Stargazers:970Issues:0Issues:0

entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

Language:C++License:MITStargazers:9760Issues:0Issues:0

KDRay

GPU加速-光线追踪-基于物理渲染器

Language:C++Stargazers:41Issues:0Issues:0

EzRT

Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL

Language:C++Stargazers:232Issues:0Issues:0

Auto-Vk-Toolkit

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

Language:C++License:NOASSERTIONStargazers:377Issues:0Issues:0

Auto-Vk

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

Language:C++License:MITStargazers:269Issues:0Issues:0

mobile-aloha

Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation

Language:Jupyter NotebookLicense:MITStargazers:3630Issues:0Issues:0

gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Language:PythonLicense:NOASSERTIONStargazers:12582Issues:0Issues:0

VulkanLearn

Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc

Language:C++License:MITStargazers:291Issues:0Issues:0

WaterScenes

A collection of scenes showcasing usage of the new HDRP water system

Language:C#License:NOASSERTIONStargazers:168Issues:0Issues:0

Clipper2

Polygon Clipping and Offsetting - C++, C# and Delphi

Language:C++License:BSL-1.0Stargazers:1333Issues:0Issues:0

niagara

A Vulkan renderer written from scratch on stream

Language:C++License:MITStargazers:1227Issues:0Issues:0

vk_compute_mipmaps

Customizable compute shader for fast cache-aware mipmap generation

Language:GLSLLicense:NOASSERTIONStargazers:41Issues:0Issues:0

flower

Miku fan-made free MikuMikuDacne renderer

Language:CStargazers:215Issues:0Issues:0