jptang's starred repositories
bevy-hikari
A Realtime Path Tracer for Bevy.
vk_voxel_cone_tracing
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
VoxelConeTracingGI
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
Geometry-Clipmap-Tutorial-in-OpenGL
Simple Terrain Engine in 200 Lines of Code
RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Area-ReSTIR
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
OpenGL-VXGI-Engine
OpenGl Global Illumination real-time rendering study project
MoonEngine
A toy DCC software
Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
MatchEngine
A Game Engine
balancing-cube
A cube that balances itself in a corner or edge using reaction wheels
Auto-Vk-Toolkit
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
mobile-aloha
Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
VulkanLearn
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
WaterScenes
A collection of scenes showcasing usage of the new HDRP water system
vk_compute_mipmaps
Customizable compute shader for fast cache-aware mipmap generation