josiest / resume

My professional resume

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Josie Thompson

C++ Gameplay Engineer

Seattle, WA

dot.slash.josie@gmail.com

Education Experience

B.S. in Computer Science

University of Washington (2022)

Seattle, Washington

Work Experience

Unreal Gameplay Engineer

Timberline Studio Inc.

April 2022 - November 2023

  • Contributed to design and implementation of tech systems in both C++ and Blueprint for various mechanics of an rpg video game, such as item drops and quests
  • Rapidly prototyped and iterated on important UI features such as menus, notifications and item information
  • Exercised skills in clear communication of goals, problems and research into potential solutions

Teaching Assistant

Software Design and Implementation

Paul Allen School of Computer Science

March 2021 - December 2021

  • Used console applications to publish course assignments within a tight schedule
  • Managed organization for grading assignments for a class of nearly three hundred students
  • Resolved dozens of special case problems with student homework submissions per week

Research Assistant

Robot Learning Lab

Paul Allen School of Computer Science

March 2021 - June 2021

  • Read through many recent peer-reviewed papers in order to have a good grasp of the problem at hand
  • Implemented complex algorithms in order to further push knowledge of the concepts in these research papers
  • Used advanced machine learning libraries in python to conduct experiments on the concepts we studied
  • Wrote extensive documentation and established organized project structure in order to maintain a practical environment

Programming Experience

Skilled in technologies

C++, Unreal and Blueprint, Python, Java/C#, typescript

Ion

https://github.com/josiest/ion

https://github.com/josiest/ion/tree/main/examples

A small-scoped library for rapidly prototyping games in SDL and EnTT using C++

  • Implemented basic game engine architecture for event-driven programming
  • Developed two example arcade games that use the ion library, as well as an the EnTT ECS library
  • Currently working on making the library data-oriented with a tool for data serialization using EnTT's reflection library

Hax and mapgen

https://github.com/josiest/hax

https://github.com/josiest/mapgen

Small libraries for working with hex maps

  • Implemented algorithms for working with unique mathematical norms in C++
  • Used unit-test design to write well-covered tests
  • Wrote clear and easy-to-read documentation complete with visual examples and tutorials

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My professional resume


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