This repository hosts gl-react v3. For gl-react v2, please see ProjectSeptemberInc/gl-react.
gre/gl-react repository is a complete rewrite of ProjectSeptemberInc/gl-react library (gl-react v2). It plans to be the gl-react v3. We keep both repository at same time because (1) this work is not yet finished and (2) this repository is now a "multi libraries" repository (it's just easier to maintain that way).
gl-react
is a React library to write and compose WebGL shaders. Implement complex effects by composing React components.
This universal library must be coupled with one of the concrete implementations:
gl-react-dom
for React DOM (web using WebGL).- in progress
gl-react-native
for React Native (iOS/Android via OpenGL). - in progress
gl-react-expo
for React Native (iOS/Android via OpenGL – Expo implementation). gl-react-headless
for Node.js (used for testing for now)
- onthisspot.ca
- ProjectSeptember
- WallGen
- ... your project ?
import React from "react";
import { Shaders, Node, GLSL } from "gl-react";
const shaders = Shaders.create({
helloBlue: {
frag: GLSL`
precision highp float;
varying vec2 uv;
uniform float blue;
void main() {
gl_FragColor = vec4(uv.x, uv.y, blue, 1.0);
}`
}
});
class HelloBlue extends React.Component {
render() {
const { blue } = this.props;
return <Node
shader={shaders.helloBlue}
uniforms={{ blue }}
/>;
}
}
import the correct implementation,
import {Surface} from "gl-react-dom"; // for React DOM
import {Surface} from "gl-react-expo"; // for React Native via Expo GLView
import {Surface} from "gl-react-native"; // for React Native
import {Surface} from "gl-react-headless"; // for Node.js!
and this code...
<Surface width={300} height={300}>
<HelloBlue blue={0.5} />
</Surface>
...renders:
- React, VDOM and immutable paradigm: OpenGL is a low level imperative and mutable API. This library takes the best of it and exposes it in an immutable, descriptive way with React.
- React lifecycle allows partial GL re-rendering. Only a React Component update will trigger a redraw. Each Node holds a framebuffer state that get redrawn when component updates and schedule a Surface reflow.
- Developer experience
- React DevTools works like on DOM and allows you to inspect and debug your stack of effects.
- Uniform bindings: bindings from JavaScript objects to OpenGL GLSL language types (bool, int, float, vec2, vec3, vec4, mat2, mat3, mat4, sampler2D...)
- An extensible texture loader that allows to support any content that goes in the shader as a sampler2D texture.
- support for images
- support for videos (currently
gl-react-dom
) - support for canvas (
gl-react-dom
)
- flowtype support.
- headless tests with Jest. We have reached 99.9% test coverage!
- Modular, Composable, Sharable. Write shaders once into components that you re-use everywhere! At the end, users don't need to write shaders.
If you are using Atom Editor, you can have JS inlined GLSL syntax highlighted.
To configure this:
- add
language-babel
package. - Configure
language-babel
to addGLSL:source.glsl
in settings "JavaScript Tagged Template Literal Grammar Extensions". - (Bonus) Add this CSS to your Atom > Stylesheet:
/* language-babel blocks */
atom-text-editor::shadow .line .ttl-grammar {
/* NB: designed for dark theme. can be customized */
background-color: rgba(0,0,0,0.3);
}
atom-text-editor::shadow .line .ttl-grammar:first-child:last-child {
display: block; /* force background to take full width only if ttl-grammar is alone in the line. */
}