José Villegas (jose-villegas)

jose-villegas

Geek Repo

Location:Santiago - Chile

Home Page:https://jose-villegas.github.io/

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José Villegas's repositories

VCTRenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

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FurRendering

Fur rendering in Unity with Shell Texturing

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LowPolyWater

Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1

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TerrainRendering

A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.

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StyleTransferFunction

This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones, wood, of vegetation can be stored in litspheres.

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VolumeRendering

Volume Rendering with Raytracing and Transfer Functions - Computer Graphics Project

HeightmapGenerator

Generates heightmap textures using Perlin noise, Diffusion Limited Aggregation and simplex noise

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Simple-Raytracer

Command line raytracing for a simple scene loader with YAML format, impostors rendering and GLSL

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Edge-Detection

Image loader and editor using C#, provides edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etc

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Morphological-Operations

Takes on: https://github.com/jose-villegas/Edge-Dection but now provides morphological operations and image trimming. Image loader and editor using C# provides morphological operations, edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etc

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WebCamToASCII

Image processing project, takes direct feed from a image capture device and convert its to ASCII-Art in real time, uses C# and AForge

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1week-game

A game I made in a single week alone for a test. Made in Unity

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TerrainRenderingExt

Height based multi texture terrain rendering

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ConwayGOL-Unity

Conway's Game of Life in Unity

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IllustrativeVolumeRendering

StyleTransferFunction

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NormalShadowRefr-Mapping

Reflections, Refractions, Object Loading, Color Picking, Bump Mapping, Shadow Mapping, etc.

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StereoscopicRendererMeshSim

Stereostopic rendererer with Mesh simplification. Asset pipeline with Assimp, FreeImage for image/texture loading, GLM for general math, working with OpenGL 4.4, .NET and C++

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GameJam16

Game for GameJam 2016

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FlappyBird-Entitas

As the repository name says, a simple implementation of the Flappy Bird game using Entitas

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GameJam2017

Game for Global Game Jam 2017

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vim-configuration

my vim configuration

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website-hugo

My personal website, made with Hugo.

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