José Villegas's repositories
VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
FurRendering
Fur rendering in Unity with Shell Texturing
LowPolyWater
Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1
TerrainRendering
A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.
StyleTransferFunction
This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones, wood, of vegetation can be stored in litspheres.
VolumeRendering
Volume Rendering with Raytracing and Transfer Functions - Computer Graphics Project
HeightmapGenerator
Generates heightmap textures using Perlin noise, Diffusion Limited Aggregation and simplex noise
Simple-Raytracer
Command line raytracing for a simple scene loader with YAML format, impostors rendering and GLSL
Edge-Detection
Image loader and editor using C#, provides edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etc
Morphological-Operations
Takes on: https://github.com/jose-villegas/Edge-Dection but now provides morphological operations and image trimming. Image loader and editor using C# provides morphological operations, edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etc
WebCamToASCII
Image processing project, takes direct feed from a image capture device and convert its to ASCII-Art in real time, uses C# and AForge
1week-game
A game I made in a single week alone for a test. Made in Unity
TerrainRenderingExt
Height based multi texture terrain rendering
ConwayGOL-Unity
Conway's Game of Life in Unity
IllustrativeVolumeRendering
StyleTransferFunction
NormalShadowRefr-Mapping
Reflections, Refractions, Object Loading, Color Picking, Bump Mapping, Shadow Mapping, etc.
StereoscopicRendererMeshSim
Stereostopic rendererer with Mesh simplification. Asset pipeline with Assimp, FreeImage for image/texture loading, GLM for general math, working with OpenGL 4.4, .NET and C++
GameJam2015
GGJ
FlappyBird-Entitas
As the repository name says, a simple implementation of the Flappy Bird game using Entitas
GameJam2017
Game for Global Game Jam 2017
jose-villegas.github.io
Personal Page
vim-configuration
my vim configuration
website-hugo
My personal website, made with Hugo.