I am sick of visualizing point clouds using the tools I can find like MATLAB or MeshLab. They all seem like CAD software and you move around the world like if they are CAD software. I have CAD software. So it's time to write my own. It won't be as complex or fully featured as the other ones, but I will be able to move/look around in the 3D scene as if I were in a 3D game like minecraft.
This repo will mainly include features tailored to visualizing results from 3D instance segmentation and object detection on point clouds. I will use OpenGL, ImGui and GLFW on linux. As this repo is just for my group, I will not make any efforts for allowing this to build with Windows.
Make sure you have the core dependencies installed (GLFW, Eigen, etc). Then install open3d by executing bash install_deps.sh
.
- If there is a scene in the S3DIS dataset, convert it to ply with
python utils/txt2ply.py <PATH_TO_TXT>
- Or, if you want to change the scene to semantic labels stored in numpy array with shape (num_pts,), then execute
python utils/apply_semantic.py <PATH_TO_TXT> <PATH_TO_NPY>
- If you want to visualize some center shifts stored in a numpy array with shape (num_pts,3,), then execute
python utils/apply_offsets.py <PATH_TO_TXT> <PATH_TO_NPY>
- Please prepare your masks and a
.msk
file with the following format. This can be done automatically if your output is similar to SoftGroup by executingpython utils/softgroup2msk.py <PATH_TO_SOFTGROUP_OUTPUT>
.
<mask_filepath (.txt)> <mask_color (hex code)> <mask_class>
<mask_filepath (.txt)> <mask_color (hex code)> <mask_class>
...
To visualize, you may build the project with
mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j
-
If you want to generate meshes from point cloud using BPA or Poission methods, execute
./BPA <PATH_TO_INPUT_PLY> <PATH_TO_OUTPUT_PLY>
or./Poission <PATH_TO_INPUT_PLY> <PATH_TO_OUTPUT_PLY> <depth (optional)>
. -
To visualize point cloud only, execute
./Pointcloud_Visualizer <PATH_TO_PLY>
. -
To visualize a mesh (generated or native), execute
./Meshed_Visualizer <PATH_TO_PLY>
. -
For both mesh and point cloud, you can specify the following flags
--masks : specify a file path to a .msk file to load the instance masks for the scene. These will be able to be toggled on/off.
--yz : swap the y and z coordinates (and invert the z coordinate) of the input file.
--windowed: start the program in windowed mode.
--invert : instead of coloring in the mask, gray out all points that are not in the mask.
1. Test the code with selecting instance masks
2. Render the tightest bounding boxes and other bounding boxes
3. Learn to do normal estimation on 3D scans that does not come with normals
4. Explore different methods of mesh reconstruction to be able to render meshes from pointcloud. Then, attempt to create instance masks with meshed objects, starting with this.
5. Learn to use a Z-Buffer to be able to render the triangle meshes without sorting.