An open-source postflop solver library written in Rust
Documentation: https://b-inary.github.io/postflop_solver/postflop_solver/
Related repositories
- Web app (WASM Postflop): https://github.com/b-inary/wasm-postflop
- Desktop app (Desktop Postflop): https://github.com/b-inary/desktop-postflop
Note: The primary purpose of this library is to serve as a backend engine for the GUI applications (WASM Postflop and Desktop Postflop). The direct use of this library by the users/developers is not a critical purpose by design. Therefore, breaking changes are often made without version changes. See CHANGES.md for details about breaking changes.
Cargo.toml
[dependencies]
postflop-solver = { git = "https://github.com/b-inary/postflop-solver" }
- Examples
You can find use cases in examples/basic.rs.
If you have cloned this repository, you can run the example with the following command:
$ cargo run --release --example basic
- Algorithm: The solver uses the state-of-the-art Discounted CFR algorithm. Currently, the value of γ is set to 3.0 instead of the 2.0 recommended in the original paper. Also, the solver resets the cumulative strategy when the number of iterations is a power of 4.
- Performance: The solver engine is highly optimized for performance with maintainable code. The engine supports multithreading by default, and it takes full advantage of unsafe Rust in hot spots. The developer reviews the assembly output from the compiler and ensures that SIMD instructions are used as much as possible. Combined with the algorithm described above, the performance surpasses paid solvers such as PioSOLVER and GTO+.
- Isomorphism: The solver does not perform any abstraction. However, isomorphic chances (turn and river deals) are combined into one. For example, if the flop is monotone, the three non-dealt suits are isomorphic, allowing us to skip the calculation for two of the three suits.
- Precision: 32-bit floating-point numbers are used in most places. When calculating summations, temporary values use 64-bit floating-point numbers. There is also a compression option where each game node stores the values by 16-bit integers with a single 32-bit floating-point scaling factor.
- Bunching effect: At the time of writing, this is the only implementation that can handle the bunching effect. It supports up to four folded players (6-max game). The implementation correctly counts the number of card combinations and does not rely on heuristics such as manipulating the probability distribution of the deck. However, please note that enabling the bunching effect increases the time complexity of the evaluation at the terminal nodes and slows down the computation significantly.
bincode
: Uses bincode crate (2.0.0-rc.2) to serialize and deserialize thePostFlopGame
struct. Disabled by default.custom-alloc
: Uses custom memory allocator in solving process (only available in nightly Rust). It significantly reduces the number of calls of the default allocator, so it is recommended to use this feature when the default allocator is not so efficient. Note that this feature assumes that, at most, only one instance ofPostFlopGame
is available when solving in a program. Disabled by default.rayon
: Uses rayon crate for parallelization. Enabled by default.
Copyright (C) 2022 Wataru Inariba
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see https://www.gnu.org/licenses/.