John O'Neil (johnoneil)

johnoneil

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Location:Las Vegas, NV

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John O'Neil's repositories

MangaTextDetection

Experiments in text localization and detection in raw manga scans. Mostly using OpenCV python API.

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arib

Japan Association of Radio Industries and Businesses (ARIB) MPEG2 Transport Stream Closed Caption Decoding Tools

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mupen64plus-web

Emscripten based web port of Mupen64plus N64 Emulator

LEDSign

Code to control a Chainzone (Texcellent) Sigma 3000 compatible JetFileII Protocol based LED Sign

globdog-dg100

QT based GUI manager for the Globalsat DG-100 GPS data logger

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finny

A Linux front-end for the RadioSHARK2 AM/FM usb device.

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plainNES

A NES emulator written in C++

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autocxx

Tool for safe ergonomic Rust/C++ interop driven from existing C++ headers

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cc65-nes-examples

Shiru's NES programming examples (with Makefiles)

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cpputest-starter-project

gcc cpputest starter project, with instructions to help get your legacy code into cpputest for the first time

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desmume

DeSmuME is a Nintendo DS emulator

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dynrec-experiment

Experiments at estimating impact of VM dynamic recompilation of bytecode

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egli-rs

Easy to use EGL Interface for Rust

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flutter-engine

The Flutter engine

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freetype-rs

Rust bindings for FreeType library

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freetype-sys

Low level bindings for the FreeType font library

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harfbuzz_rs

A fully safe Rust wrapper for the harfbuzz text shaping library.

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img_hash

A Rust library for calculating perceptual hash values of images

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msdfgen-rs

Rust bindings to msdfgen library

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mupen64plus-audio-sdl

Audio plugin for the Mupen64Plus v2.0 project, using SDL. This plugin is based on the original jttl_audio plugin in Mupen64.

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mupen64plus-input-sdl

Input plugin for Mupen64Plus v2.0 project using SDL. This is derived from the original Mupen64 blight_input plugin.

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mupen64plus-ui-console

Console (command-line) front-end user interface for Mupen64Plus v2.0 project

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mupen64plus-video-glide64mk2

Video plugin for Mupen64Plus 2.0 based on 10th anniversary release code from gonetz

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myconfig

my bash, dircolors, vim configs

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ogl-experiments

Simple OGL experiments

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oxygine-framework

Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac

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send-sync-test

Do shared mutable instances in Rust need to be Send + Sync?

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surfman

Accelerated offscreen graphics for WebGL

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webrender

A GPU-based renderer for the web

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