John Connors's starred repositories
MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Unreal-Engine-Guide
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
BRender-v1.3.2
Argonaut Blazing Render (BRender) 3D engine
UE4-CheatSheet
An Cheat Sheet for Unreal Engine 4 C++ programming, licensed under CC BY-NC-SA 4.0
vscode-unreal-angelscript
Visual Studio Code Language Server and Debug Adapter for use with UnrealEngine-Angelscript.
GameAllocator
Linear Memory Allocator for Games and Embedded Systems
fbtBlend-Header-Only
a header-only C++ .blend file parser
s7-playground
Try s7 scheme in your browser, powered by WebAssembly
raylib-wren
raylib wren binding (raylib-wren/wray), also available at https://gitlab.com/TSnake41/wray
FastNoise-UE4-Wrapper
UE4 Wrapper for Auburns's FastNoise library
procedural-structures-for-blender
Parses CGA shape grammars for procedural modelling of structures in blender and provides machine learning tools that allow you to teach the system how you want your structure to look.
isl_spatial_hash
Spatial hashing for broadphase collision detection
filewatcher
Filewatcher built in C