John Connors's repositories
trivial-gui
Lisp GUI for OpenGL canvas using Vecto, and Glop
fbxconverter
An Open-Source version of the now defunct Autodest FBX Converter
scons_template
Personal library of (reusable) Scons modules for detecting/adding libraries to the build environment, CMake style
lispppredux
Revisiting implementing lisp in C++ with C++17
BMFontToSpriteFont
AngelCode BMFont Loader Utility for MonoGame/FNA
FbxPipeline
Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).
johnfredcee.github.io
A blog for my coding adventures
libgdx_blender_g3d_exporter
Blender exporter to create G3D text files. The G3D format is a 3D model document format compatible with the LibGDX framework.
meistravimas
Successor to the Bricolage engine. C++/Scheme hybrid engine with live coding possibilities.
MGUtilities
Utility functions and datatypes for Monogame
SpriteFontPlus
MonoGame/FNA Library that extends functionality of the SpriteFont.
StbImageSharp
C# port of the stb_image.h modified for use in my personal monorepo
StbTrueTypeSharp
C# port of stb_truetype.h