This repository contains reference code for the Open Game Engine Exchange (OpenGEX) file format.
For more information about OpenGEX, see opengex.org.
To use the export plugin for 3ds Max, place the OpenGex.dle file in the Max plugins
directory.
To use the export plugin for Maya, place the OpenGex.mll file in the Maya bin/plug-ins
directory.
The reference importer contains a lot of code that reads an OpenGEX file, validates it, and creates all of the structures necessary to construct a scene. Application-specific processing must be added in the appropriate places to support your own software.