João Henrique Machado Silva's starred repositories
nodebased-job-queueing-system
A Node-Based, thread-safe and synchronous Job Queueing System for Godot
FlaxEngine
Flax Engine – multi-platform 3D game engine
TrailRenderer
A trail/ribbon renderer for Godot similar to Unity's TrailRenderer
the-mirror
The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot.
Godot4-OpenAnimationLibraries
Ready-to-use Animation libraries to retarget to bones in Godot4
godot-proposals
Godot Improvement Proposals (GIPs)
phantom-camera
👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
godot-jolt
Godot Jolt is a Godot extension that integrates the Jolt physics engine
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
merge-branches
github action to merge branches
screen_console
Screen Console is a logging tool made for Godot 4 that allows you to print messages to the screen for debugging and development purposes.
ScreenToGif
🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.
gdscript-interfaces
GDScript implementation of interfaces for Godot.
CorgiEngineExtensions
Corgi Engine extensions created by the community
BakingSheet
Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.
ALS-Refactored
Completely reworked and improved C++ version of Advanced Locomotion System V4.
space_invaders
Space Invaders based game developed with Rust and Bevy Engine
NurtEngine
My own game engine developed from scratch
block-mesh-rs
Generate voxel block meshes in Rust.