joansalasoler / samurai

Samurai is an artificial intelligence framework.

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What is it?

Samurai is a powerful Java framework designed to simplify the development of search engines for zero-sum games. It offers a comprehensive suite of artificial intelligence algorithms and tools that empower you to build engines for a vast array of games.

Key Features:

  • Engine Agnostic: Supports the UCI protocol for seamless integration with various game engines.
  • Search Algorithms: Built-in implementations for search algorithms like UCT, Negamax, and Monte-Carlo.
  • AI Foundation: Leverage core functionalities like generic EGTB (Endgame Table Base), transposition tables, and automatic opening-book generation.
  • Game Representation: Built-in utilities for position and move representation, along with bitwise operations and hashing algorithms (Zobrist, Binomial Hashing, Lehmer codes).
  • Comprehensive Command-Line Tools: Take advantage of Samurai's command-line tools, including: an interface for playing against any UCI-compliant engine, an interactive UCI shell and service for engine communication, automatic opening-book construction for any game, benchmarking tools (perft, divide, round-robin tournaments).

Forget the complexities of building an AI engine from scratch. Samurai empowers you to create sophisticated game engines with incredible ease. See https://github.com/joansalasoler/engines for reference implementations.

Usage and Documentation

See the repository https://github.com/joansalasoler/engines for usage instructions.

The Latest Version

Information on the latest version of this software and its current development can be found on https://github.com/joansalasoler/samurai/

Licensing

Please see the COPYING file.

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Samurai is an artificial intelligence framework.

License:GNU General Public License v3.0


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Language:Java 100.0%