jneb802 / location-tools

Updated set of tools for making locations in Valheim. Originally by Balrond πŸ’•

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An updated UnityEditor based on Balrond's Location Tools.

Features

  • .blueprint and .vbuild are recognized by Unity as TextAssets now, and simply drag the desired blueprint to the import panel.
  • Import path settings are easily defined now, so you can import blueprints with 3rd party prefabs, assuming you already have said prefabs in your project.
  • Select all by component is supported. Manual selections are tracked and can be modified (select parent(s) of current selection(s) by component).
  • Grouping and Stripping require a selection, and will detect all scene components to group or strip.
  • Mesh Combine and Set WearNTear are virtually unchanged from original versions.
  • Installable from Unity Package Manager with Add from git URL, https://github.com/probablykory/location-tools.git

How to use

  1. Open your ripped version of Valheim in Unity. Ensure that the prefabs used by the Blueprint are present in the Unity project. For instructions on creating a ripped version of Valheim, see this guide.
  2. Import the package using git by navigating to Windows > Package Manager > "+" > "Add Package from git URL..."
  3. Download and import the package. Once successfully installed, you will have a new "Tools" tab in your task bar.
  4. Click "Tools" > "Location Tools"
  5. A new Unity window will open with the locaiton tools options.
  6. Add a Blueprint file into your Unity project and drag it onto the "Blueprint" field in Location Tools.
  7. Create a new Game Object in the scene, by right-clicking in the Heirarchy menu > "Create Empty"
  8. Name the Game Object, this will be the prefab name.
  9. Drag the Game Object from Heirarchy menu into the "Import Target" field in Location Tools.
  10. Click import.
  11. You should now have a Game Object that reflects the Blueprint.
  12. Save the Game Object by dragging it from the Heirarchy menu into a project folder.

Common errors

  • If you receive type / namespace missing errors when you attempt to built an AssetBundle:
    1. Uninstall Location Tools package
    2. Build AssetBundle
    3. The asset bundle should succeed now that the Location Tools package is removed

About

Updated set of tools for making locations in Valheim. Originally by Balrond πŸ’•


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