Giters
jmquigs
/
ModelMod
A system for modifying art in games.
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Geek Repo
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Stargazers:
80
Watchers:
9
Issues:
25
Forks:
11
jmquigs/ModelMod Issues
Question / Appreciation Post
Updated
5 months ago
Comments count
58
Building MM and Debugging ModDBInterop
Updated
10 months ago
Comments count
19
Porting the IO scripts to the 3.0+ Blender API
Updated
a year ago
Comments count
4
Where is it generated "TPLib\DirectXMesh_x64.dll"
Updated
2 years ago
Comments count
1
Suggestion: automatic mod to disable legendary trinket effects in GW2
Closed
2 years ago
Comments count
5
OpenGL and Vulkan
Closed
2 years ago
Comments count
1
Anti-cheat workaround?
Closed
2 years ago
Comments count
1
Still able to be used?
Updated
2 years ago
Comments count
1
Injector crash and other unrelated modding topics
Updated
2 years ago
Comments count
19
User Guide is out of date
Updated
2 years ago
Comments count
3
Support "New World" (DX11)?
Updated
3 years ago
Comments count
5
Lighting: Generate binormals/tangents correctly
Updated
3 years ago
Comments count
4
This is not an issue, its a thank you
Closed
3 years ago
Comments count
5
Support 64 bit
Closed
3 years ago
Comments count
32
Injector: support games that require a custom launcher
Closed
3 years ago
Injector: support games that are installed in a non user writable directory
Closed
3 years ago
Crash after running for a few hours
Closed
3 years ago
Comments count
1
Poor performance in high-detail scenes
Updated
7 years ago
Support DX11
Updated
8 years ago
Comments count
1
Blender script installation fails
Closed
8 years ago
Comments count
1
Transform floating point parse fails on non-english locale
Closed
9 years ago
Injecting on pre-launched games
Closed
9 years ago
Comments count
14
launcher: adding and then deleting a profile will not actually delete it
Updated
9 years ago
Investigate CoreCLR support
Updated
9 years ago
full reload + async load can cause model load failure
Updated
9 years ago
Comments count
1