jmatsushita / godot_ecs

A direct ecs to low-level server implementation for Godot 4.1

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

godot_ecs

What if Godot 4.1 and Bevy got married? Well, you'd get one interesting duo of data driven goodness.

In Development

This crate is not production ready ⚠️

This crate serves as an example, for now, as to how you can use bevy_ecs as a means to directly interact with Godot through GlobalScope objects like the RenderingServer.

Purpose

This crate provides a code first, ECS approach to game/app development in Godot, taking full advantage of Godot's RenderingServer, PhysicsServer2D, PhysicsServer3D, etc...

Do note, this crate does not plan on providing any in-editor tools for creating pre-made scenes compatible with bevy_ecs, however, it's not outside the realm of possibility.

About

A direct ecs to low-level server implementation for Godot 4.1

License:GNU General Public License v3.0


Languages

Language:Rust 100.0%