jmathison / iDBattleRoyale

Battle Royale Template

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iDBattleRoyale

Battle Royale Template for UE4

The example map uses the following content packs:

  • Starter Content
  • Soul Cave
  • Soul City

Check out instructions in Game Plan for how to set up and use the project.

Changes for 2019 Season:

New Gameplay:

  • Added health kit and building material pickups
  • Health kits heal after a use time and prevent shooting while being used
  • Building materials can be used to place simple structures like walls, ramps, floors
  • Placed structures can be shot and destroyed.
  • Jump pad blueprint that can be placed in your maps.

Circle

  • Circle code cleaned up, redundant code removed, some comments added.
  • Circle-related variables now have tooltips explaining their use.
  • The ThirdPersonGamemode will now search for a death zone actor when the map starts. If it's found, it uses that instead of spawning one. You can use this to manually decide where the circle starts.
  • Added a boolean variable to the gamemode that controls whether the circle is used at all. Disabling it lets you run just straight up deathmatch.

Other

  • Organized variables into categories to make it easier to tell which ones students should modify for gameplay purposes.

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Battle Royale Template