jeremy's repositories

handle

An (obviously) super cool handle implementation.

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DirectXTex-texconv-with-premultiplied-alpha

DirectXTex's texconv utility with an option to premultiply color by alpha

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EmptyProject

My base for empty projects

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blog

My personal blog: http://danglingpointers.com

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EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

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Gearboy

Game Boy / Gameboy Color emulator for iOS, Mac, Raspberry Pi, Windows, Linux and RetroArch

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im3d

Immediate mode rendering and 3d gizmos.

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imgui

Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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ltalloc

LightweighT Almost Lock-Less Oriented for C++ programs memory allocator

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MGE-XE

Morrowind Graphics Extender XE; distant views and improved graphics for Morrowind

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old-blogbd

My old webcomic blog archive.

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openmw

OpenMW is an open-source open-world RPG game engine that supports playing Morrowind.

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plywood

A cross-platform C++ framework: https://plywood.arc80.com/

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rpmalloc-benchmark

Benchmarks for our memory allocator

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str

Simple C++ string type with an optional local buffer

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subprocess.h

🐜 single header process launching solution for C and C++

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TonicTones

Very old student project. A tonemapping program.

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WindowsHModular

A modular Windows.h Header. Licensed under Public Domain & MIT.

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