julian.jimenez's repositories
star-control2
This project is a remake of the classic game Star Control 2, based on own projects such as 2D engine (w/ audio), ECS and Input+GUI manager
InputManager
CPP InputManager (+ GUI Manager) developed for U-gine, in order to allow the use of custom controller events (mouse, keyboard, pad...)
ai-navmesh
Parsing, storing and drawing of a navmesh using Navmesh Editor, implementing a pathfinding over this navmesh
ai-behaviour_trees
Behaviour Tree's system developed for AI subject from Master's in Games Programming
ai-behaviours
Repository for the behaviours developed during AI subject in Master's in Games Programming (seek, flee, arrive, align...) using MOAI
ai-pathfinding
Pahtfinding using A* algorythm
ai-state_machines
Flexible State Machines system developed for AI subject
appPinchos
Aplicación web desarrollada en HTML5, CSS3 y JAVASCRIPT para la gestión de un concurso de pinchos.
Audi_R8_3dsMax
Audi R8 modeling process from template to final version.Made for CCD subject (Computer Engineering Grade at UVigo)
Audio_programming
Simple exercises of audio programming over U-gine using OpenAL
canteras_Riomino
Webpage developed for Canteras Ríomiño S.A. - Used HTML5, CSS3 and JavaScript
CPP_programming
Practices developed for C++ Programming subject from Master's in Games Programming
HYS2
Proyecto para la asignatura DAA desarrollado por el Grupo 2
Logic-Programming
Logic-Programming with PROLOG
Math_Funds
Exercises used to learn basis of 2D-3D math fundamentals
mymarks-app
Google App Engine (Python) app developed to ALS subject
Serious-Engine
An open source version of a game engine developed by Croteam for the classic Serious Sam games.
SuperCars
New repository for SuperCars project (Final Degree's Thesis). Details in the README file