jjh2v2's repositories
EdensEngine
Work In Progress DirectX 12 Engine
ImageBasedPBR
Image Based Lighting using DirectX 12.
cashgenUE
Runtime Procedural Terrain Generator for UnrealEngine
CogentEngine
Project to learn and explore DirectX12
DiligentEngine
A modern cross-platform low-level graphics library
DirectX12GameEngine
DirectX 12 .NET game engine
DonAINavigation
This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pathfinding tasks.
DXR-Project
A small personal engine created for testing different graphic techniques.
FlyCube
Graphics API wrapper with support for Directx 11, Directx 12, OpenGL, Vulkan.
learn-nanite
学习并用vulkan实现nanite,赶春招写的,代码还比较乱
Nav3D
3D Pathfinding and cover system plugin for UE4, using Sparse Voxel Octrees.
ogre
scene-oriented, flexible 3D engine written in C++ - Ogre1 upstream, Ogre2 mirror
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
procedural-terrain-generator-UE4-plugin
An Unreal Engine plugin that uses the Unreal Terrain classes to add procedural generation functionality
Quanta
Game engine with geometry virtualization similar to UE5's Nanite
Sakura
Renderer/GameEngine with Direct3D12
SH-GraphicsStudy
Memo and Study notes of book and knowledge of computer graphics.
SimpleDirectPBR
Simple PBR test using DirectX 12.
SourceMovement
Unreal Engine 4 custom movement hybrid between Half Life 2 / Quake 3 / Defragr.
SVONav
Hierarchical Sparse Voxel Octrees Navigation plugin for UE4
The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
uesvon
3D navmesh generation and pathfinding plugin for UnrealEngine
UESVONavigation
Navigation in 3D using Sparse Voxel Octree in UE4
Unity-GPU-Driven-Pipeline
GPU Driven Pipeline study from GDC 2015 & GDC 2016
VQEngine
DirectX 11 Renderer written in C++11