README
This is not an officially supported Google product.
This README explains how to install the app and get it running in the cloud. This document is split up into three sections:
- Creating your test environment
- Creating your production environment
- Configuring advanced functionality
- Adding gallery images, sound effects, and languages
1. Creating your test environment
You will first create a project for your test environment. This will let you run your code on your local machine, and deploy to a test environment in the cloud.
A. Create a project on Google Cloud Platform
- Go to https://console.cloud.google.com.
- Click the Select a project item at the top of the screen.
- Click New project in the window that appears.
- Enter a project name. Users will access your app at https://X.web.app, where
X is the project name, so choose your project name wisely.
- If this is the first time you are performing these steps, you are creating your test environment. I recommend you enter X followed by -test as your project name; for example: mywheel-test.
- If this is the second time you are performing these steps, you are creating your production environment. I recommend you enter X as your project name; for example: mywheel.
B. Create a Firebase project
- Go to https://console.firebase.google.com.
- Click Add project.
- When you are asked to enter your project name, pick the Google Cloud Platform project you created in the previous section.
- When asked, pick whatever billing plan works best for you.
- When asked, don't enable Google Analytics for your project.
- Click the Create project button.
C. Create a new web app in Firebase
- Select your newly created Firebase project, and then click Project overview in the left-hand navigation bar.
- Click the web icon under Get started by adding Firebase to your app.
- Enter a nickname for your app and check the Firebase Hosting checkbox.
- Follow the instructions to install the Firebase CLI.
- Don't run firebase login, firebase init, or firebase deploy. Instead, just click through to finish the setup.
D. Set up Firebase Authentication for Google
- Select your newly created Firebase project, and then click Authentication in the left-hand navigation bar.
- Click Set up sign-in method.
- Click Google in the list.
- Click the slider in the upper right-hand corner to enable Google sign-in.
- Click Save.
E. Create a Firestore database
- Select your newly created Firebase project, and then click Database in the left-hand navigation bar.
- Pick the option that lets you create a new Firestore database (not Realtime database).
- Pick the option to start in Production mode.
- Pick a database location that is close to the majority of your users.
Run the app locally
Modify .firebaserc
- Open the file .firebaserc, or create it if it doesn't exist.
- Modify it to look like this (where Z is the name of your test project, for example mywheel-test):
{
"projects": {
"test": "Z"
}
}
Install Node modules
- At the command prompt, run
npm install -g firebase-tools
- At the command prompt, run
firebase login
- At the command prompt in the top-level directory, run
npm install
- At the command prompt in the functions directory, run
npm install
- Go back up to the top-level directory.
Create build/dev.env
- In the build directory, create the file dev.env with this contents:
FUNCTION_PREFIX= FIREBASE_API_KEY= FIREBASE_AUTH_DOMAIN= FIREBASE_DATABASE_URL= FIREBASE_PROJECT_ID= OAUTH_CLIENT_ID= GCP_APP_ID=
- Add these values after the equal signs:
- FUNCTION_PREFIX: Run the script ./build_and_serve_local.sh. You will
see a message saying
Copy the string starting at http and ending before createSharedWheel2. For example:
http function initialized (http://localhost:5001/mywheel-test/us-central1/createSharedWheel2
Close down the process when done by clicking Ctrl C.http://localhost:5001/mywheel-test/us-central1
- FIREBASE_API_KEY: Go to console.firebase.google.com and click your Firebase project. Click the cogwheel next to Project overview. Copy the value of the Web API Key.
- FIREBASE_AUTH_DOMAIN: Enter Z.firebaseapp.com where Z is the name of your test project. For example mywheel-test.
- FIREBASE_DATABASE_URL: Enter https://Z.firebaseio.com where Z is the name of your test project. For example https://mywheel-test.firebaseio.com.
- FIREBASE_PROJECT_ID: Enter the name of your test project. For example: mywheel-test.
- OAUTH_CLIENT_ID: Go to console.cloud.google.com and select your project. Click the navigation menu in the upper right-hand corner of the page. Select APIs & Services and then Credentials. Under OAuth 2.0 Client IDs, copy the Client ID for the auto-generated web client. It should end with apps.googleusercontent.com.
- GCP_APP_ID: Go to console.cloud.google.com and select your project. Click the navigation menu in the upper right-hand corner of the page. Select Home. Under Project info, copy the Project number. For example: 57344078235.
- FUNCTION_PREFIX: Run the script ./build_and_serve_local.sh. You will
see a message saying
Host the app on your local machine
- In the top-level directory, run ./build_and_serve_local.sh.
- One of the messages will say something like
✔ hosting: Local server: http://localhost:5000
- Open that URL in your browser. Your application is now running on your local machine. If you click Save, Open, or Share, your machine will access the Firestore database in your test project in the cloud.
Deploy to your test environment in the cloud
- Copy the file build/dev.env to build/test.env.
- Run ./build_test.sh.
- Run ./deploy_test.sh. If one of the functions fails to deploy, run the command again.
- You will see a message saying
Copy the string starting at https and ending before /createSharedWheel. For example:
Function URL (getSharedWheel): https://us-central1-mywheel-test.cloudfunctions.net/getSharedWheel
https://us-central1-mywheel-test.cloudfunctions.net
- Open the file build/test.env.
- Paste the URL you copied above into the first line. For example:
FUNCTION_PREFIX=https://us-central1-mywheel-test.cloudfunctions.net
- Run ./build_test.sh and ./deploy_test.sh again. Now that you have updated the file build/test.env, running these two scripts will be enough to deploy your code to your test environment in the cloud.
- You will see a message like
Go to that URL to use the application in your test environment in the cloud.
Hosting URL: https://mywheel-test.web.app
2. Creating your production environment
Create and configure projects
Do steps A through E under Creating your test environment above. When you create your Google Cloud Platform project, enter a project name without -test. For example: mywheel.
Modify .firebaserc
- Open the file .firebaserc.
- Modify it to look like below. Replace the brackets and the text in them with your project names.
{
"projects": {
"prod": "[name of your production project]",
"test": "[name of your test project]"
}
}
Modify build/prod.env
- Copy the file build/test.env to build/prod.env.
- Add these values after the equal signs:
- FUNCTION_PREFIX: Run the scripts ./build_prod.sh and ./deploy_prod.sh.
If one of the functions fails to deploy, run ./deploy_prod.sh again.
You will see a message saying
Copy the string starting at https and ending before /createSharedWheel. For example:
Function URL (getSharedWheel): https://us-central1-mywheel.cloudfunctions.net/getSharedWheel
Enter this value after FUNCTION_PREFIX= in the file.https://us-central1-mywheel.cloudfunctions.net
- FIREBASE_API_KEY: Go to console.firebase.google.com and click your Firebase production project. Click the cogwheel next to Project overview. Copy the value of the Web API Key.
- FIREBASE_AUTH_DOMAIN: Enter Z.firebaseapp.com where Z is the name of your production project. For example mywheel.
- FIREBASE_DATABASE_URL: Enter https://Z.firebaseio.com where Z is the name of your production project. For example https://mywheel.firebaseio.com.
- FIREBASE_PROJECT_ID: Enter the name of your production project. For example: mywheel.
- OAUTH_CLIENT_ID: Go to console.cloud.google.com and select your production project. Click the navigation menu in the upper right-hand corner of the page. Select APIs & Services and then Credentials. Under OAuth 2.0 Client IDs, copy the Client ID for the auto-generated web client. It should end with apps.googleusercontent.com.
- GCP_APP_ID: Go to console.cloud.google.com and select your production project. Click the navigation menu in the upper right-hand corner of the page. Select Home. Under Project info, copy the Project number. For example: 64967613275.
- FUNCTION_PREFIX: Run the scripts ./build_prod.sh and ./deploy_prod.sh.
If one of the functions fails to deploy, run ./deploy_prod.sh again.
You will see a message saying
Deploy to your production environment in the cloud
- Run ./build_prod.sh.
- Run ./deploy_prod.sh. If one of the functions fails to deploy, run the command again.
- You will see a message like
Go to that URL to use the application in your test environment in the cloud.
Hosting URL: https://mywheel.web.app
- If you modify code and build and deploy again, make sure you refresh the web page by holding down shift when clicking the Reload icon in your browser. The app is a Progressive Web App, with client-side caching meant to maximize performance.
3. Configuring advanced functionality
Enable traffic reporting with Google Analytics
- Create a new Google Analytics account and property at http://analytics.google.com/.
- In the files index.html and view.html, replace the text
UA-XXXXXXXXX
with your Analytics tracking id.
Enable Facebook login
- Go to https://developers.facebook.com and create a new app.
- Go to console.firebase.google.com and click Authentication.
- Turn on Facebook authentication and enter your app's details from Facebook's site.
Enable Twitter login
- Go to https://apps.twitter.com and create a new app.
- Go to console.firebase.google.com and click Authentication.
- Turn on Twitter authentication and enter your app's details from https://apps.twitter.com.
Enable the "Get Twitter users" menu option
- Go to https://apps.twitter.com and find your app. Keep this web page open as you will need information from it for the steps below.
- Go to cloud.console.google.com, click the navigation menu in the upper left-hand corner of the screen, and select Firestore.
- Click Start collection.
- Set Collection ID to settings.
- Under Add its first document, enter the Document ID TWITTER_APP_KEY.
- In the Field name text-box, enter value.
- In the Field value text-box, enter your app key from Twitter.
- Click Save and add another.
- Enter the Document ID TWITTER_APP_SECRET.
- In the Field name text-box, enter value.
- In the Field value text-box, enter your app secret from Twitter.
- Click Save and add another.
- Enter the Document ID TWITTER_APP_SECRET.
- In the Field name text-box, enter value.
- In the Field value text-box, enter your app secret from Twitter.
- Click Save.
Enable Google Sheets import
- Go to cloud.console.google.com, click the navigation menu in the upper left-hand corner of the screen, and select API & Services and then OAuth consent screen.
- Click Edit app.
- Fill out the form and submit it. Note that you will need to publish a privacy policy online and enter its web address in this form.
- Wait for Google to approve your app.
Enable Progressive Web App (PWA)
- Open the file manifest.json.
- In the start_url value, replace XXXX with the web address of your production app.
Enable cron jobs to clean up old data
It's good privacy practice to delete old, unused data. Here is how to enable that.
- Go to cloud.console.google.com, click the navigation menu in the upper left-hand corner of the screen, and select Cloud Scheduler.
- Click Create job, enter the following in the input fields, and click the Create button.
This job deletes the account of any user who hasn't logged in for six months.
Field What to enter Name delete-inactive-users
Description Delete inactive users
Frequency 30 * * * *
Timezone [Pick your timezeone] Target HTTP
URL [Copy the value of FUNCTION_PREFIX from build/prod.env] /deleteInactiveAccounts
HTTP method GET
- Create a second scheduled job. This job deletes any shared wheels that
have never been accessed, 14 days after they were created.
Field What to enter Name delete-unused-shared-wheels
Description Delete unused shared wheels
Frequency 40 * * * *
Timezone [Pick your timezeone] Target HTTP
URL [Copy the value of FUNCTION_PREFIX from build/prod.env] /deleteUnusedSharedWheels
HTTP method GET
- Create a third scheduled job. This job deletes any shared wheels that
haven't been accessed for six months.
Field What to enter Name delete-used-shared-wheels
Description Delete used shared wheels
Frequency 35 * * * *
Timezone [Pick your timezeone] Target HTTP
URL [Copy the value of FUNCTION_PREFIX from build/prod.env] /deleteUsedSharedWheels
HTTP method GET
- In the list of scheduled jobs, click the Run now button for each one, to make sure it works. Wait a minute and click the Refresh button so see the success or failure of the jobs.
4. Adding gallery images, sound effects, and languages
Adding gallery images
These are the images that show up if you click Options, then the Image tab, and then select From Gallery.
- Prepare your image files. Ideally they are square or nearly square and about 200-300 pixels wide.
- Put the image files in the static/images directory.
- Open the file ImageCache.js and add the new images to the import statements at the top of the file.
- Open the file galleryImageList.js and add the new images to the exports at the top of the file. Enter the file's name and what name it should show up as in the Gallery dropdown box.
Adding sound effects
These are the sound effects that the user can choose from if they click Options, then the During spin or After spin tab.
- Prepare your sound files. Ideally they should be mp3 files. Music files that aer meant to play when the wheel is spinning should be 30 seconds long.
- Put the sound files in the root directory.
- Open the file audio.js and add the new sound files to the import statements at the top of the file.
- In the same file, add the new sound files to
- duringSpinSounds if they should be available to play while the wheel is spinning.
- afterSpinSounds if they should be available to play after the wheel has stopped.
Adding languages
The languages are visible in the dropdown box near the upper right-hand corner of the web page.
- Make a copy of the file locales/en-US.json. Give the new file a name that contains the code and locale of the language you wish to add. For example, if you want to add German as spoken in Germany, you'd add the file de-DE.json.
- Each line of this file contains the id of a string, a colon, and the value of that string in the chosen language. Translate the values (after the colons) to your new language.
- Special case: the string with id Click the Language menu, should say the
language's name in that language instead of English. This string appears to
the user if they are viewing the website in a different language than what their
system users. For example, if a person with a German system views the website
in English, they should see the message
Klicken Sie auf das "Language"-Menü oben rechts, um zu Deutsch zu wechseln.
- Add a row at the beginning of Locales.js for your new language. Follow the format of the existing rows.