jimmyd95 / CoffeeShop

A VR coffee shop

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CoffeeShop

A VR coffee shop

Core Feature

  • Interactive coffee table (you can grab coffee beans, brew coffee, pour coffee, etc)
  • Each machine/tool or coffee have certain labels on top of it. Explaining what it is and how to use it

image

Got some coffee beans samples from John Fino (tauricity), Coffee Beans - VisualSFM.

A Coffee Machine from Rookstun. Implemented colliders so users can break up individual parts of the machine.

I also tried to implement the coffee bean from the Digital Archive of Natural History (DiNArDa) but the file size was enormous…

Coffee bag from 3dDan. Included a mesh collider so the user can grab the bag.

Got Coffee Bernini from Jellepostma. Included box/mesh/sphere colliders for some of the walls, and floors to ensure users can walk around it.

Imported Coffee Beans from Azamuki. It was very small and compacted, which made the size a lot easier to render.

Found a cup from mattmccabe1.

Imported the old Sushi shop set into the scene, which is nice.

Next iteration will probably focus on detailing the palm menu for more features, i.e. auto roasting the coffee beans, generating coffee beans, machine and item interaction animation, etc

About

A VR coffee shop


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Language:C# 51.8%Language:ShaderLab 41.2%Language:HLSL 7.0%