Michaël Jimenez's repositories
multi-layer-perceptron
This is small example of the Multi Layer Perceptron implemented in Java. It can be used for educational purpose or experiments on this kind of neural networks. In this example the neural network will learn the XOR logical gate.
simbad
Simbad is a Java 3d robot simulator for scientific and educationnal purposes. It is mainly dedicated to researchers/programmers who want a simple basis for studying Situated Artificial Intelligence, Machine Learning, and more generally AI algorithms, in the context of Autonomous Robotics and Autonomous Agents. It is not intented to provide a real world simulation and is kept voluntarily readable and simple. Simbad enables programmers to write their own robot controller, modify the environment and use the available sensors. Don't think of it as a finite product but merely as an opened framework to test your own ideas.
UnityCustomShaders
My custom set of Standard Unity3D (v5+) shaders as used in my current game in development: https://twitter.com/hauntedoutbreak
GLSL-playground
Just me playing with GLSL shaders on procedural terrain generation directly on the GPU.
mysql-batchSQLexecute
A MySQL stored routine that execute some SQL statements passed as parameter.
ps3mca-tool
This project aim to create a PC command line tool for the PlayStation 3 Memory Card Adaptor (CECHZM1) allowing users to manage their PS2 memory cards and more, like building a FMCB like hack directly from the PC.
BungeePerms
a permissions plugin for BungeeCord
D3DSamples
Direct3D feature samples
Glowstone-BiomeGen
Some attempts at a biome grid generation for Glowstone.
GlowstonePlusPlus
The enhanced Glowstone fork with an emphasis on performance, control and compatibility.
HBAOPlus
HBAO+
LampControl
Quickly and easily turn on Minecraft Lamps
MLAA11
AMD morphological anti-aliasing (MLAA) sample based on DirectX 11
NVIDIAHairWorksIntegration
Unity port of Nvidia's HairWorks.
RhoMobileApplication1
Just a RhoMobile test
SeparableFilter11
AMD separable filter sample based on DirectX 11
SMAA-Unity
A highly customizable implementation of Subpixel Morphological Antialiasing for Unity3D.
worldguard
Protect Minecraft servers, protect areas, and solve problems