Jim Chan (jimchan3301)

jimchan3301

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Location:Shanghai

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Jim Chan's repositories

Arch

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

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Arch.Extended

Extensions for Arch with some useful features like Systems, Source Generator and Utils.

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Arch.Unity

Arch ECS integration for Unity.

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bepuphysics2

Pure C# 3D real time physics simulation library, now with a higher version number.

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Blazor3D

Examples of using the Blazor component that displays 3D things :) Blazor + ThreeJS = Blazor3D

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blog-code

code from blog posts

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CharacterControllerSamples

Sample projects for the Unity.CharacterController package

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Clouds

Cloud rendering test

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ComfyUI-InstantMesh

ComfyUI InstantMesh is custom nodes that running InstantMesh into ComfyUI

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EntitySelection

A fork of @JonasDeM's EntitySelection package. Modified for runtime use and compatibility with Entities 1.2.0

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ET

Unity3D Client And C# Server Framework

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FairyGUI-threejs

A GUI Editor & framework for Three.js

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FastScriptReload

Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results

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graphy

Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.

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hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

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InstantMesh

InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models

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JoltPhysicsSharp

JoltPhysics C# bindings

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Mathfs

Expanded Math Functionality for Unity

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MemoryPack

Zero encoding extreme performance binary serializer for C# and Unity.

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metacubexd

Mihomo Dashboard, The Official One, XD

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Mirror

#1 Open Source Unity Networking Library

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nakama-unity

Unity client for Nakama server.

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NuGetForUnity

A NuGet Package Manager for Unity

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Omost

Your image is almost there!

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Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

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RTXGI-DDGI-URP

RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)

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spine-runtimes

2D skeletal animation runtimes for Spine.

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UniTask

Provides an efficient allocation free async/await integration for Unity.

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Unity.mathx

An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !

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yacd

Yet Another Clash Dashboard

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