Jim Chan's repositories
Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Arch.Extended
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Arch.Unity
Arch ECS integration for Unity.
bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
Blazor3D
Examples of using the Blazor component that displays 3D things :) Blazor + ThreeJS = Blazor3D
blog-code
code from blog posts
CharacterControllerSamples
Sample projects for the Unity.CharacterController package
Clouds
Cloud rendering test
ComfyUI-InstantMesh
ComfyUI InstantMesh is custom nodes that running InstantMesh into ComfyUI
EntitySelection
A fork of @JonasDeM's EntitySelection package. Modified for runtime use and compatibility with Entities 1.2.0
ET
Unity3D Client And C# Server Framework
FairyGUI-threejs
A GUI Editor & framework for Three.js
FastScriptReload
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
graphy
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
InstantMesh
InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
JoltPhysicsSharp
JoltPhysics C# bindings
Mathfs
Expanded Math Functionality for Unity
MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
metacubexd
Mihomo Dashboard, The Official One, XD
Mirror
#1 Open Source Unity Networking Library
nakama-unity
Unity client for Nakama server.
NuGetForUnity
A NuGet Package Manager for Unity
Omost
Your image is almost there!
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
RTXGI-DDGI-URP
RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)
spine-runtimes
2D skeletal animation runtimes for Spine.
UniTask
Provides an efficient allocation free async/await integration for Unity.
Unity.mathx
An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !
yacd
Yet Another Clash Dashboard