jimbok8

jimbok8

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jimbok8's repositories

cornerstone-octree

Local and distributed octrees based on Morton codes with halo discovery and exchange with a 3D collision detection algorithm

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csc165-computer-game-architecture-and-Implementation

CSC 165: Computer Game Architecture and Implementation.

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Dayflower

A photorealistic 3D-renderer written in Java

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Easy3D

A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data

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FastPoints

FastPoints - A State-of-the-Art Point Cloud Renderer for Unity

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flutter-maplibre-gl

A flutter package for showing customizable vector/raster maps with Maplibre GL (forked from tobrun/flutter-mapbox-gl)

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gdx-gltf

GLTF 2.0 3D format support and PBR shader implementation for LibGDX

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hpp-fcl

An extension of the Flexible Collision Library

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hyperion-engine

A powerful multithreaded game engine using Vulkan with features like PBR, realtime global illumination, and more

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IDKEngine

OpenGL "Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Global Illumination

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javacpp-presets

The missing Java distribution of native C++ libraries

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jBullet64

jBullet physics engine, ported from http://jbullet.advel.cz/, and replaced all floats with doubles; #Stack.reset()

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LuxRenderer

Powerful Path Tracing Engine For Realistic Image Rendering

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OimoPhysics_Java

Java port of Oimophysics 3d Engine

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OS-Vector-Tile-API-Stylesheets

Cartographic stylesheets for use with OS Vector Tile API

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planetiler

Flexible tool to build planet-scale vector tilesets from OpenStreetMap data fast

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PointCloudEngine

Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation

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pwa-starter

Welcome to the PWABuilder pwa-starter! Looking to build a new Progressive Web App and not sure where to get started? This is what you are looking for!

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SPH-EXA

SPH-EXA is a C++20 simulation code for performing hydrodynamics simulations (with gravity and other physics), parallelized with MPI, OpenMP, CUDA, and HIP.

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StratusGFX

Realtime 3D rendering engine

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tinyrenderer

A brief computer graphics / rendering course

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Trinity

Explainable AI analysis tool and 3D visualization

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VoxelConeTracingGI

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

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vsgExamples

Example programs that test and illustrate how to use the VSG and optional add-on libraries

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VulkanLaunchpad

Framework for Vulkan beginners, used in university education.

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VulkanLaunchpadStarter

Starter template for a project based on Vulkan Launchpad

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VulkanSceneGraph

Vulkan & C++17 based Scene Graph Project

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