jimbok8's repositories
cornerstone-octree
Local and distributed octrees based on Morton codes with halo discovery and exchange with a 3D collision detection algorithm
csc165-computer-game-architecture-and-Implementation
CSC 165: Computer Game Architecture and Implementation.
Dayflower
A photorealistic 3D-renderer written in Java
Easy3D
A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data
FastPoints
FastPoints - A State-of-the-Art Point Cloud Renderer for Unity
flutter-maplibre-gl
A flutter package for showing customizable vector/raster maps with Maplibre GL (forked from tobrun/flutter-mapbox-gl)
gdx-gltf
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
hpp-fcl
An extension of the Flexible Collision Library
hyperion-engine
A powerful multithreaded game engine using Vulkan with features like PBR, realtime global illumination, and more
IDKEngine
OpenGL "Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Global Illumination
javacpp-presets
The missing Java distribution of native C++ libraries
jBullet64
jBullet physics engine, ported from http://jbullet.advel.cz/, and replaced all floats with doubles; #Stack.reset()
LuxRenderer
Powerful Path Tracing Engine For Realistic Image Rendering
OimoPhysics_Java
Java port of Oimophysics 3d Engine
OS-Vector-Tile-API-Stylesheets
Cartographic stylesheets for use with OS Vector Tile API
planetiler
Flexible tool to build planet-scale vector tilesets from OpenStreetMap data fast
PointCloudEngine
Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation
pwa-starter
Welcome to the PWABuilder pwa-starter! Looking to build a new Progressive Web App and not sure where to get started? This is what you are looking for!
SPH-EXA
SPH-EXA is a C++20 simulation code for performing hydrodynamics simulations (with gravity and other physics), parallelized with MPI, OpenMP, CUDA, and HIP.
StratusGFX
Realtime 3D rendering engine
tinyrenderer
A brief computer graphics / rendering course
Trinity
Explainable AI analysis tool and 3D visualization
VoxelConeTracingGI
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
vsgExamples
Example programs that test and illustrate how to use the VSG and optional add-on libraries
VulkanLaunchpad
Framework for Vulkan beginners, used in university education.
VulkanLaunchpadStarter
Starter template for a project based on Vulkan Launchpad
VulkanSceneGraph
Vulkan & C++17 based Scene Graph Project