Ideas
-
bind framebuffer a to texture;
-
render update to framebuffer b
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render framebuffer b to canvas
-
switch frambuffers
Ideas
Rule:
| 0 | 0 | 0 | | 0 | 0 | 0 | | 0 | 1 | 0 | --> | 0 | 0 | 0 | | 0 | 1 | 0 | --> | 0 | 0 | 0 |
bind framebuffer a to texture;
render update to framebuffer b
render framebuffer b to canvas
switch frambuffers
Rule:
| 0 | 0 | 0 | | 0 | 0 | 0 | | 0 | 1 | 0 | --> | 0 | 0 | 0 | | 0 | 1 | 0 | --> | 0 | 0 | 0 |