Trying to figure out Unreal's AssetRegister.bin
file format. Target is Unreal Engine 4.27, others
we don't care about.
This code uses https://github.com/trumank/uasset_utils/blob/master/uasset_utils/src/asset_registry.rs heavily as a base reference.
See trumank/ser-hex.
Example integration: https://github.com/trumank/uesave-rs/compare/master...tracing.