Paul Liu (jicailiu)

jicailiu

Geek Repo

Company:@Microsoft

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Paul Liu's repositories

DirectXTK

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

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directx-sdk-samples

This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK

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DirectXTK12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

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functions-customer-reviews

This sample showcases the Azure Functions tooling for Visual Studio 2017. It has a website where customers submit reviews, stored in Azure storage blobs and CosmosDB; and an Azure Function for automated moderation of customer reviews using Microsoft Cognitive Services. It uses an Azure storage queue to decouple the website from the function.

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libHttpClient

libHttpClient provides a platform abstraction layer for HTTP and WebSocket, and is designed for use by the Microsoft Xbox Live Service API (XSAPI) [https://github.com/Microsoft/xbox-live-api] and game devs. If you want to contribute to the project, please talk to us to avoid overlap.

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microsoft-authentication-library-for-dotnet

Microsoft Authentication Library (MSAL) Preview for .NET

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WindowsDevicePortalWrapper

A client library that wraps the Windows Device Portal REST APIs.

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xbox-live-api

This repo contains the Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id

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xbox-live-api-csharp

This repo contains the C# version of Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id

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xbox-live-powershell-module

The Microsoft Xbox Live PowerShell Module enables game developers to create their own tools for the Xbox Live service.

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xbox-live-samples

This repo contains the samples that demonstrate the API usage patterns for Microsoft Xbox Live Service. These code samples target the Universal Windows Platform (UWP) and Xbox One XDK. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id

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xbox-live-trace-analyzer

The Xbox Live Trace Analyzer tool ensures your title is using Xbox Live Services in an optimal fashion. Generate usage logs for your title as described in the Analyze Calls to Xbox Live Services article, and then run this tool to view statistics about repeated calls, burst calls, and more.

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xbox-live-unity-plugin

The Xbox Live Unity Plugin provides a way for developers to quickly and easily integrate Xbox Live functionality into their Unity based game.

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