John (Jianyun) Li's repositories
AequilibraE
Free QGIS add-on for transportation modeling
aoapc-bac2nd
Source codes for book <<<BeginningAlgorithmContests>> Second edition
Applying_EANNs
A 2D Unity simulation in which cars learn to navigate themselves through different courses. The cars are steered by a feedforward neural network. The weights of the network are trained using a modified genetic algorithm.
BingMap
bing Map Wpf C# library for .NET 4.5
Complete_Street_Rule
This is an updated repository for a modified version of the ESRI Complete Street Rule, a procedural street example intended to allow CityEngine users to create procedurally generated multimodal streets.
detecting-road-features
Detecting Road Features: identifying lane and vehicles boundaries in a video.
dtalite_software_release
DTALite-NEXTA Software Release
FakeSimCity
A Unity Game like SimCity for mobile
GradWork
Unity Traffic simultion project
HTML5_Genetic_Cars
A genetic algorithm car evolver in HTML5 canvas.
NGSIM-trajectory-animation
Simple visualization of NGSIM I-80 dataset
pedsim
PEDSIM is a microscopic pedestrian crowd simulation system. It is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where quantitative measurements like pedestrian density or evacuation time matter. The quality of the individual agent's trajectory is high enough for creating massive pedestrian crowd animations (e.g. for motion pictures or architectural visualization). Since libpedsim is easy to use and extend, it is a good starting point for science projects.
Samples
Samples from CodeInside.eu Project
simple_vehicle_counting
Vehicle Detection, Tracking and Counting
TAsK
Traffic Assignment frameworK (TAsK). Traffic assignment algorithms for the conventional and non-additive traffic assignment problems.
TCNetCheck
Suite of GISDK tools to check TrandCAD Link DBDs
tcwpy
Library for reading TransCad files into Numpy arrays
tiny-compiler
A tiny evaluator and transpiler of arithmetic expressions.
TransportationNetworks
Transportation Networks for Research
Unity-Procedural
Spline based mesh generation
Unity-SimpleCarSimulation
Unity Simple Practice
unrealengine
Unreal Engine Source Code
VEDM-CAV
VEDM-CAV 1.0 is an innovative framework for simulating machine driving in a traffic simulator, VISSIM. This expands on the existing simulation work which is largely based on human driver models.
vehicle_counting
Vehicle detection, tracking and counting by blob detection with OpenCV on c++.
Vissim
Vissim Scripts
w99-demo
Wiedemann 99 Car Following Model Explained.
webgl-layer
An experimental extension for Google Maps that enables WebGL based rending of GeoJSON data.