jianyuheng's repositories
myLeetcode
C++ code for Leetcode
mysql-tutorial
🌱 This is a tutorial of MySQL. In this tutorial, you can leran how to use MySQL and optimize SQL.
Scene-Text-Understanding
OCR, Scene-Text-Understanding, Text Recognition
Awesome-Scene-Text-Recognition
A curated list of resources dedicated to scene text localization and recognition
deep-learning-papers-translation
深度学习论文翻译,包括分类论文,检测论文等
Confident_classifier
Training Confidence-Calibrated Classifier for Detecting Out-of-Distribution Samples / ICLR 2018
awesome-model-compression-and-acceleration
a list of awesome papers on deep model ompression and acceleration
channel-pruning
Channel Pruning for Accelerating Very Deep Neural Networks
ShuffleNet-tensorflow
A ShuffleNet implementation tested on Tiny ImageNet dataset
Tracking-with-darkflow
Real-time people Multitracker using YOLO v2 and deep_sort with tensorflow
opencv_3rdparty
OpenCV - 3rdparty
FastMaskRCNN
Mask RCNN in TensorFlow
abnormal-spatiotemporal-ae
Codes for "Abnormal Event Detection in Videos using Spatiotemporal Autoencoder".
pytorch-pruning
PyTorch Implementation of [1611.06440] Pruning Convolutional Neural Networks for Resource Efficient Inference
pruning_with_tensorflow
I demonstrate how to compress a neural network using pruning in tensorflow.
tensorflow
Computation using data flow graphs for scalable machine learning
keras
Deep Learning library for Python. Runs on TensorFlow, Theano, or CNTK.
ImageServer
An image server based on Event-Driven Model
BBox-Label-Tool
A simple tool for labeling object bounding boxes in images
darknet
Convolutional Neural Networks
tensorflow-mnist-VAE
Tensorflow implementation of variational auto-encoder for MNIST
TensorFlow-Convolutional-AutoEncoder
This is an implementation of Convolutional AutoEncoder using only TensorFlow
mini3d
3D Software Render Engine in 700 Lines !!
DirectXMesh
DirectXMesh geometry processing library
DirectXTex
DirectXTex texture processing library
QtCode
Code of Qt
caffe-face
This branch is developed for deep face recognition
FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.