Jiang Dunchun's starred repositories

PFNN

Phase-Functioned Neural Networks for Character Control

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lscm

Least squares conformal mapping implemented in C++

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thegibook

《全局光照技术:从离线到实时渲染》

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cpp-game-engine-book

从零编写游戏引擎教程 Writing a game engine tutorial from scratch

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taichi

Productive, portable, and performant GPU programming in Python.

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jwEngine

A cross-platform C++<->lua server quick solution

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modern-cmake-by-example

IPADS 实验室新人培训第二讲:CMake(2021.11.3)

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3D-Machine-Learning

A resource repository for 3D machine learning

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JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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30dayMakeOS

《30天自制操作系统》源码中文版。自己制作一个操作系统(OSASK)的过程

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kys-cpp

《金庸群侠传》c++复刻版,已完工

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Piccolo

Piccolo (formerly Pilot) – mini game engine for games104

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mkdocs

Project documentation with Markdown.

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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KalmanFilter

This is a Kalman filter used to calculate the angle, rate and bias from from the input of an accelerometer/magnetometer and a gyroscope.

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Kalman-Filter-Python-for-mpu6050

This is Kalman filter algorithm written in python language used to calculate the angle, rate and bias from the input of an accelerometer/magnetometer and a gyroscope from MPU6050 using Raspberry pi or any controller that can interpret python.

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MPU6050-I2C-Python-Class

Using an MPU6050 over I2C with Python on a BeagleBone Black

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mpu6050Pi

MPU6050 DMP driver for Raspberry Pi. Add a simple C++ interface, easy to use.

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Vulkan-glTF-PBR

Physical based rendering with Vulkan using glTF 2.0 models

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XShaderCompiler

Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL

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LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

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Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

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Horde3D

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

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vcpkg

C++ Library Manager for Windows, Linux, and MacOS

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libmodbus

A Modbus library for Linux, Mac OS, FreeBSD and Windows

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