Jiang Dunchun's starred repositories
cpp-game-engine-book
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
modern-cmake-by-example
IPADS 实验室新人培训第二讲:CMake(2021.11.3)
3D-Machine-Learning
A resource repository for 3D machine learning
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
30dayMakeOS
《30天自制操作系统》源码中文版。自己制作一个操作系统(OSASK)的过程
KalmanFilter
This is a Kalman filter used to calculate the angle, rate and bias from from the input of an accelerometer/magnetometer and a gyroscope.
Kalman-Filter-Python-for-mpu6050
This is Kalman filter algorithm written in python language used to calculate the angle, rate and bias from the input of an accelerometer/magnetometer and a gyroscope from MPU6050 using Raspberry pi or any controller that can interpret python.
MPU6050-I2C-Python-Class
Using an MPU6050 over I2C with Python on a BeagleBone Black
Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
XShaderCompiler
Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.