jhw2167 / BO1-Reimagined-expanded

Expansion to BO1 reimagined mod

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BO1-Reimagined-Expanded

BO1 Reimagined-Expanded is a Call of Duty Black Ops 1 Zombies Mod for Black Ops 1 on PC.

Overview

Black Ops: Reimagined-Expanded Zombies is a mod designed to enhance the gameplay features and mechanics of the classic Black Ops 1 and WaW style COD zombies. It Includes features such as Double Pack-a-Punch, Upgradable Perks, collision mechanics, rebalancing to the weapons, and many other quality of life changes. It integrates many changes from the well received Black Ops 1 Reimagined Mod mod by Jbleezy.

Table Of Contents

  1. Overview
  2. Features
  3. Apocalypse Mode
  4. Showcases
  5. Credits
  6. Official Changelog
  7. Installation Instructions
  8. Bugs and Feedback

Features

Double Pack-a-Punch

Ballistic_knife

Added double Pack-a-Punch for most guns in Black Ops Zombies. Wonder weapons and Wall weapons are exceptions, see the blacklist below. Double Pack-a-Punch'ed weapons have the following bonuses:

  • Flat 4x damage increase from their single upgraded version

  • One of four bullet effects:

    • Hellfire - Sets a zombie on fire; it dies after 2 seconds. Zombies killed by Hellfire drop Hellfire on the ground that affect other zombies
    • Sheercold - Slows zombies within a close range to the player. Emits a frost effect.
    • Eletrify - Bullets shock zombies, instantly killing them and nearby enemies
    • Extra damage - An additional 20% boost to damage, or additional headshot multiplier.

     

    Hellfire Weapons
    • PPSh
    • RPK
    • AK47
    • Rottweil72 (Olympia, once PaP)
    Sheercold Weapons
    • Spectre
    • HK21
    • Galil
    Shock Weapons
    • CZ75
    • AUG
    • FAMAS
    • Balistic Knife
    Big Damage
    • Commando
    • Stoner63
    • FN FAL
    • M14
    • PSG1
    • L96A1
    Double PaP Blacklisted Weapons
    • Microwave Gun DW
    • Microwave Gun
    • Tesla Gun Power-Up
    • Tesla Gun
    • Thundergun
    • Ray Gun
    • Starburst Ray Gun
    • Freeze Gun
    • "Baby Gun"
    • Human Gun
    • Scavenger
    • M14
    • MPL
    • MP5K
    • MP40
    • AK74u
    • PM63
    • Rottweil72
    • M16 GL
    • GL M16
    • Ithaca
    • MK AU
    • M72 LAW
    • China Lake
    • No "WaW weapons" may be double PaP

 

Hellfire_Short

Upgradable Perks - "PerkaPunch"

"Perk-a-Punch"ed perks are permament. And come with the following special effects:

Buy_Deadshot

Juggernog:

  • Perk is permanent
  • Player Max Health set to 325

Quick Revive:

  • Perk is permanent
  • Players you revive receive Zombie Blood for 10 seconds
  • Larger revive radius
  • Points are not lost while a player with Quick Revive Pro is near a downed player (Apocalypes mode only)

Speed Cola:

  • Perk is permanent
  • Magic reload
    • After 2.0 seconds, any gun not currently equipped is reloaded automagically
    • Send pulse when reloading that slows time around you (Not Implemented with Alpha Release)
  • Drinking perks is extremely fast (Not Implemented with Alpha Release)
  • Melee animation is extremely fast (Not Implemented with Alpha Release)

Double Tap:

  • Perk is permanent
  • Provides bullet penetration of up to 6 zombies
  • Increases effectiveness of Double PaP Weapon Effects

Stamina:

  • Perk is permanent
  • Further speed increase
  • Melee attacks deal double damage
  • When you melee (or you are damaged) then sprint, enter a ghost mode for 3 seconds allowing you to run through zombies (10s cooldown)

Stamina_Up

Phd:

  • Perk is permanent
  • Larger splash area and damage with all explosive weapons and flop
  • Longer lasting Hellfire
  • Any dolphin dive will trigger PhD effects
  • Closest zombies to PhD explosion are knocked down, hellfire is applied (Not Implemented wtih Alpha Release)

Deadshot:

  • Perk is permanent
  • Base 1.5 damage increase when ADS on bullet weapons
  • Hitmarkers on hitting zombies
  • Each successive headshot or weak point hit gives your next shot an additional 5% damage, stackable
  • Red hitmarker on hitting zombie weak spot (Not Implemented with Alpha Release)
  • HUD showcases current streak (Not Implemented with Alpha Release)

Mule Kick:

  • Perk is permanent
  • 3rd weapon permanent as perk is never lost
  • Give player max ammo on purchase

Electric Cherry (Not Implemented with Alpha Release):

  • Reloading your weapon emits an electric shock that stuns and damages nearby zombies
  • "Widows Wine" ability will effectively be moved to Eletric Cherry Pro (electricity FX instead of webs); applies when a zombie hits you, 10s cooldown, small radius (Pro Perk Only)
  • Electric pulse effect on reload is always full charge (Pro Perk Only)

Vulture Aid 2.0 (Not Implemented with Alpha Release):

  • Visualize all perks and drops on the map
  • Visual indicator of all bosses on the map - or monkeys
  • Visual indicator of the last few zombies remaining on the map
  • Button to disable HUD display elements
  • Knifing zombies gives bonus points
  • Zombies ignore you for the first 10 seconds every round (Pro Perk Only)
  • Drops you pick up last longer (Pro Perk Only)
  • Zombies with drops glow (Pro Perk Only)
  • See zombies' glowing eyes through walls and around corners (Pro Perk Only)

Widows Wine 2.0 (Not Implemented with Alpha Release):

  • HUD effect notifies when a zombie is behind you
  • Bullets poison zombies and do Damage Over Time, reduce them to half health over 5 seconds
    • only applies to zombies with at least half health remaining
  • Given web grenades that stop zombies and regenerate over time, act as claymores/static semtex (Pro Perk Only)
  • Poison reduces to 1/4 health over 10 seconds (keep zombies alive longer) (Pro Perk Only)

 

Push Mechanics - Zombie Knockdown

You may knock zombies down with your base melee attack. For about 2 seconds, their collisions are off and you may run by them. This attack still deals some damage, but your knife is in your equipment slot if you would like to use it. Knife does greatly improved damage. See an example below.

Zombie_Punch

 

BabyJugg!

BabyJugg is a buyable "PermaPerk" in each spawn room of every map, it permanently increases your health from 100->140 so you can survive up to 3 hits from zombies instead of 2.

BabyJuggDemo

 

Zombie Health and Weapon Balance Changes

You may view the expected zombie health value per round and expected number of bullets to kill by weapon class here. The current Max Zombie Health is 200,000 and is reached on round 46, subject to change.

 

Particular Weapon Damage
  • Pistols

    • CZ75 / CZ75 Dual Wield
      • Base: Damage: 400, Headshot Multiplier: 2
      • Upgraded: Damage: 1000, Headshot Multiplier: 3.5
      • Double Upgraded: Damage: 4000, Headshot Multiplier: 3.5
    • Python
      • Base: Damage: 2200, Headshot Multiplier: 1.5
      • Upgraded: Damage: 5000, Headshot Multiplier: 3
      • Double Upgraded: Damage: 20000, Headshot Multiplier: 3
  • SMGS

    • MP40 / AK74u / Thompson
      • Base: Damage: 360, Headshot Multiplier: 2.5
      • Upgraded: Damage: 1100, Headshot Multiplier: 3
    • MPL / MP5K / PM63
      • Base: Damage: 320, Headshot Multiplier: 2
      • Upgraded: Damage: 1060, Headshot Multiplier: 3
    • PPSh
      • Base: Damage: 360, Headshot Multiplier: 2.25
      • Upgraded: Damage: 1100, Headshot Multiplier: 3
      • Double Upgraded: Damage: 4400, Headshot Multiplier: 3
    • Spectre
      • Base: Damage: 360, Headshot Multiplier: 2.25
      • Upgraded: Damage: 1200, Headshot Multiplier: 3
      • Double Upgraded: Damage: 4800, Headshot Multiplier: 3
  • Assault Rifles

    • M14 / M1Grand
      • Base: Damage: 390, Headshot Multiplier: 2.5
      • Upgraded: Damage: 1400, Headshot Multiplier: 3
    • M16
      • Base: Damage: 400, Headshot Multiplier: 2.5
      • Upgraded: Damage: 1350, Headshot Multiplier: 3
      • Double Upgraded: Damage: 5400, Headshot Multiplier: 3
    • FAMAS / G11
      • Base: Damage: 400, Headshot Multiplier: 2.5
      • Upgraded: Damage: 1450, Headshot Multiplier: 3
      • Double Upgraded: Damage: 5800, Headshot Multiplier: 3
    • AUG
      • Base: Damage: 460, Headshot Multiplier: 2.25
      • Upgraded: Damage: 1500, Headshot Multiplier: 3
      • Double Upgraded: Damage: 6000, Headshot Multiplier: 3
    • Commando / AK47 FT
      • Base: Damage: 470, Headshot Multiplier: 2.5
      • Upgraded: Damage: 1600, Headshot Multiplier: 3
      • Double Upgraded: Damage: 6400, Headshot Multiplier: 3
    • Galil
      • Base: Damage: 470, Headshot Multiplier: 2.5
      • Upgraded: Damage: 1550, Headshot Multiplier: 3
      • Double Upgraded: Damage: 6200, Headshot Multiplier: 3
    • FN FAL
      • Base: Damage: 520, Headshot Multiplier: 4
      • Upgraded: Damage: 800, Headshot Multiplier: 8
      • Double Upgraded: Damage: 3200, Headshot Multiplier: 8
  • Machineguns

    • RPK
      • Base: Damage: 750, Headshot Multiplier: 2.75
      • Upgraded: Damage: 1980, Headshot Multiplier: 3
      • Double Upgraded: Damage: 7920, Headshot Multiplier: 3
    • HK21
      • Base: Damage: 710, Headshot Multiplier: 2.75
      • Upgraded: Damage: 1800, Headshot Multiplier: 3
      • Double Upgraded: Damage: 7200, Headshot Multiplier: 3
    • Stoner63
      • Base: Damage: 900, Headshot Multiplier: 2.5
      • Upgraded: Damage: 2100, Headshot Multiplier: 3
      • Double Upgraded: Damage: 8400, Headshot Multiplier: 3
  • Sniper Rifles

    • PSG1
      • Base: Damage: 36,000, Headshot Multiplier: 3
      • Upgraded: Damage: 85,000, Headshot Multiplier: 3
      • Double Upgraded: Damage: 340,000, Headshot Multiplier: 3
    • L96A1
      • Base: Damage: 44,000, Headshot Multiplier: 3
      • Upgraded: Damage: 90,000, Headshot Multiplier: 3
      • Double Upgraded: Damage: 360,000, Headshot Multiplier: 3
  • WaW Weapons

    • Kar98k / Type99 / Springfield

      • Base Damage: 700, Headshot Multiplier: 2
      • Upgraded: Damage: 4200, Headshot Multiplier: 2
    • Gewehr 43

      • Base Damage: 300, Headshot Multiplier: 2
      • Upgraded: Damage: 2240, Headshot Multiplier: 3
    • M1 Carbine

      • Base Damage: 300, Headshot Multiplier: 2
      • Upgraded: Damage: 1680, Headshot Multiplier: 3
      • Bar
      • Base Damage: 300, Headshot Multiplier: 2
      • Upgraded: Damage: 1680, Headshot Multiplier: 3
    • Type 100

      • Base Damage: 300, Headshot Multiplier: 2
      • Upgraded: Damage: 1120, Headshot Multiplier: 3
    • FG42

      • Base Damage: 200, Headshot Multiplier: 1.5
      • Upgraded: Damage: 1200, Headshot Multiplier: 3
    • STG44

      • Base Damage: 200, Headshot Multiplier: 1.5
      • Upgraded: Damage: 1000, Headshot Multiplier: 3
  • Shotguns

    • Rottweil 72 (Olympia)

      • Base Damage: 2000 * (damage / 180)
      • Upgraded: Damage: 12500 * (damage / 300)
    • Ithaca (Stakeout)

      • Base Damage: 3000 * (damage / 160)
      • Upgraded: Damage: 10000 * (damage / 300)
    • SPAS / Double Barrel Shotgun

      • Base Damage: 2600 * (damage / 160)
      • Upgraded: Damage: 18000 * (damage / 300)
      • Double Upgraded: Damage: 54000 * (damage / 300)
    • HS10

      • Base Damage: 4200 * (damage / 160)
      • Upgraded: Damage: 17500 * (damage / 300)
      • Double Upgraded: Damage: 70000 * (damage / 300)

 

(End weapon damage)


 

Shotgun Changes

Shotguns have much improved base damage (see above) and receive a damage bonus from "attrition". For each round you own a shotgun, you do 10% more damage with all shotguns, this stacks up to 15 rounds for a maximum of 4x base damage. Moreover, upgraded shotguns will knock zombies over if they do sufficient damage but don't kill the zombie. See an example below.

Shotguns

Customizable Game Settings

Most features added in Reimagined-Expanded will be toggle-able in the settings so you can opt for a more vanilla experience if you wish.

Options

Apocalypse Mode

Apocalypse Mode offers a serious challenge even for hardcore zombies players. The zombies run very early and hit you very quickly. Points from shooting zombies are limited and most of the Reimagined-Expanded bonues (Perkapunch, Double PaP) are more expensive than on normal difficulty. Zombies spawn very quickly, super-sprinters are on every map, and some zombies will run even faster. Zombie bosses will spawn more frequently and zombies that go undamaged for a period of time will despawn and spawn again at full health.

Some other changes include: (Not Implemented with Alpha Release)

  • Zombies will spawn with special abilities and resistances designated by their eye color (more health, resistance to explosives)
  • Zombies will occaisionally spawn in mini hordes of 3-5 zombies all from the same spawn location
  • Alternative bosess will be added to each map
  • Zombie "chase" algorithm will be modified to make training more difficult

Credits

Special Thanks

  • Jbleezy - BO1-Reimagined scripts and assets and base repository
  • Shippuden1592 - a multitude of useful scripts and assets
  • Utamia - Frequent script and game mod support on Linkermod Discord
  • Treyarc - An amzing zombies games and tons of assets

Credits:

  • TescoValueRice - BO2/3 Drops and icons, UGX-Mods Discord
  • John Banana - Frequent script and game mod support on UGX-Mods Discord
  • Sanchez - Fx, assets and Scripts from Rennaissance/Der Reise mod
  • NikolaiLovesVodka/Partisan Executioner- Rennaissance Mod scripts
  • Venom - Various fx/assets
  • Samhain (Discord) - BO2/3 Perk and drop icons
  • Phil81334, Shippuden1592 - Cherry, Vulture, Wine assets

Origins Staff fx:

  • Gympie6
  • Shippuden1592
  • Salamanca21
  • Cpt_johnson1
  • Bamskater
  • Harry Bo21
  • Fusorf
  • Alaurenc9
  • ConvictioNDR
  • HitmanVere
  • Lilfria
  • Redspace200
  • StevieWonder87
  • Rollonmath
  • UGX, CCM, Treyarch and Activision

Official Changelog

Content for the Official Changelog section...

Installation Instructions

  1. Download full zip file from Amazon here.
    • You will need to download game_mod as well, or you can use the version in my zip file
    • Extract or copy files to steampapps/common/"Call of Duty Black Ops" game directory
  2. Start steam
  3. Attempt to run mod with "Reimagined-Expanded.bat" file only
    • Create a shortcut to this bat file on your homescreen so you can just click to run it
    • Determine if the mod works by running the game and going into Settings > Game, you should see additional options at the bottom like "Apocalypse Mode"
  4. View "Call of duty Black Ops"/players folder to find dev_config.cfg if you would like to use it
  5. Enable powershell for future updates
    • Run "powershell"
    • You will probably have to unrestrict your execute policy in order to run the powershell file Set-ExecutionPolicy Unrestricted
    • Update the game by running provided script in powershell whenever necessary
FAQ

Youtube Guide here.

Q. I want to play this mod, but I don't have Black Ops, can I?.

  • No. You need an official copy of Call of Duty Black Ops (probably from Steam). The best deals I see for Black Ops these days are about $45 for the Game + DLC. That is expensive for a 13 year old game. If you see it for cheaper let me know, be careful with cheaper copies of the game that may not be legitimate.

Q. Can I play this mod on a console?.

  • No. There is no support for mods on console editions of COD, as far as I am concerned.

Q. My Black Ops doesn't start. The symbol on the task bar loads, but the game doesn't seem to load.

  • Sometimes this happens because you are starting the game in fullscreen mode (or windowed) and your computer doesn't like that. Navigate to "Call of Duty Black Ops"/players/mods/Reimagined-Expanded repo and open the config.cfg file with notepad. search for "fullscreen" and switch the setting to "1" or "0", whichever is not currently working.

Q. I can load the game, but I don't think the mod is working. Help me.

  • The only way the mod works is if you run it via the "Reimagined-Expanded.bat" file that loads the mod via game_mod. When you load the game, go to your "Game" settings and see if you have Reimagined-Expanded Game options at the bottom. When you load into a zombies game, you should have a healthbar and your melee attack should be a punch.

Q. The mod works, but all my textures are weird and black and messed up.

  • Make sure you download BOTH the Multiplayer Black Ops and the "Blue" single player/zombies Black Ops. You never need to run the "multiplayer" Black Ops, but you do need to have it downloaded. I have also heard the "Shader Warming" graphics setting may affect this.

Q. When I start the game and try to play zombies, a window pops up that says "Connecting" then the game tells me it can't connect to Black Ops servers, whats the problem?

  • This happens often. You should restart the game when this happens and keep trying until it lets you go into the zombies mode. If you are just playing solo, you can swap to my provided "dev_config".cfg file in players/mods/Reimagined-Expanded folder which will map the map start console commands to your F keys (F1-F10). Then you can start a zombies match on solo whenever you want.

Q. When I try to play with my friend, the loading screen stalls at "Waiting for players.

  • This can happen if you do not have the same exact mod version as your friend. Use the updater to make sure you have the most recent version. You also may need to port forward or change your NAT type (ask Chat GPT for help).

Reach out to me on my discord if you encounter other errors or need additional help.

Bugs and Feedback

Content for the Bugs and Feedback section...

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Expansion to BO1 reimagined mod

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